* Revert "captains sword reflect chance (#18133)"
This reverts commit e393eedd09.
* Mirror shield passive reflect
* Traitor stuff fixes and tweaks
* Connected dispenser click sound
* No medipen heavy attack
* Slice sound for blades
* Crossbow & material stacking fixes
* Hypospray fixes
* Chenge crossbow damage type
* Fix penetrating on land
* Antispam tweak
272 lines
12 KiB
C#
272 lines
12 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceLinking.Events;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using JetBrains.Annotations;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using System.Linq;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Chemistry.EntitySystems
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{
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/// <summary>
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/// Contains all the server-side logic for reagent dispensers.
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/// <seealso cref="ReagentDispenserComponent"/>
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/// </summary>
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[UsedImplicitly]
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public sealed class ReagentDispenserSystem : EntitySystem
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{
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!; // WD
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[Dependency] private readonly ChemMasterSystem _chemMasterSystem = default!; // WD
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ReagentDispenserComponent, SolutionContainerChangedEvent>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ReagentDispenserComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
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// WD START
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SubscribeLocalEvent<ReagentDispenserComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ReagentDispenserComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ReagentDispenserComponent, NewLinkEvent>(OnNewLink);
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SubscribeLocalEvent<ReagentDispenserComponent, PortDisconnectedEvent>(OnPortDisconnected);
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SubscribeLocalEvent<ReagentDispenserComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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// WD END
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SubscribeLocalEvent<ReagentDispenserComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserSetDispenseAmountMessage>(OnSetDispenseAmountMessage);
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SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserDispenseReagentMessage>(OnDispenseReagentMessage);
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SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserClearContainerSolutionMessage>(OnClearContainerSolutionMessage);
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}
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// WD START
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private void OnInit(EntityUid uid, ReagentDispenserComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSourcePorts(uid, ReagentDispenserComponent.ChemMasterPort);
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}
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private void OnMapInit(EntityUid uid, ReagentDispenserComponent component, MapInitEvent args)
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{
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if (!TryComp<DeviceLinkSourceComponent>(uid, out var receiver))
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return;
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foreach (var port in receiver.Outputs.Values.SelectMany(ports => ports))
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{
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if (!TryComp<ChemMasterComponent>(port, out var master))
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continue;
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UpdateConnection(uid, port, component, master);
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break;
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}
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}
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private void OnNewLink(EntityUid uid, ReagentDispenserComponent component, NewLinkEvent args)
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{
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if (TryComp<ChemMasterComponent>(args.Sink, out var master) && args.SourcePort == ReagentDispenserComponent.ChemMasterPort)
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UpdateConnection(uid, args.Sink, component, master);
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}
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private void OnPortDisconnected(EntityUid uid, ReagentDispenserComponent component, PortDisconnectedEvent args)
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{
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if (args.Port != ReagentDispenserComponent.ChemMasterPort)
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return;
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component.ChemMaster = null;
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component.ChemMasterInRange = false;
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}
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private void OnAnchorChanged(EntityUid uid, ReagentDispenserComponent component, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored)
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RecheckConnections(uid, component);
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}
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public void UpdateConnection(EntityUid dispenser, EntityUid chemMaster,
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ReagentDispenserComponent? dispenserComp = null, ChemMasterComponent? chemMasterComp = null)
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{
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if (!Resolve(dispenser, ref dispenserComp) || !Resolve(chemMaster, ref chemMasterComp))
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return;
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if (dispenserComp.ChemMaster.HasValue && dispenserComp.ChemMaster.Value != chemMaster &&
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TryComp(dispenserComp.ChemMaster, out ChemMasterComponent? oldMaster))
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{
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oldMaster.ConnectedDispenser = null;
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}
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if (chemMasterComp.ConnectedDispenser.HasValue && chemMasterComp.ConnectedDispenser.Value != dispenser &&
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TryComp(dispenserComp.ChemMaster, out ReagentDispenserComponent? oldDispenser))
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{
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oldDispenser.ChemMaster = null;
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oldDispenser.ChemMasterInRange = false;
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}
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dispenserComp.ChemMaster = chemMaster;
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chemMasterComp.ConnectedDispenser = dispenser;
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RecheckConnections(dispenser, dispenserComp);
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}
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private void RecheckConnections(EntityUid dispenser, ReagentDispenserComponent? component = null)
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{
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if (!Resolve(dispenser, ref component))
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return;
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if (component.ChemMaster == null)
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{
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component.ChemMasterInRange = false;
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return;
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}
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Transform(component.ChemMaster.Value).Coordinates
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.TryDistance(EntityManager, Transform(dispenser).Coordinates, out var distance);
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component.ChemMasterInRange = distance <= 1.5f;
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}
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// WD END
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private void SubscribeUpdateUiState<T>(Entity<ReagentDispenserComponent> ent, ref T ev)
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{
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UpdateUiState(ent);
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}
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private void UpdateUiState(Entity<ReagentDispenserComponent> reagentDispenser)
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{
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var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
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var outputContainerInfo = BuildOutputContainerInfo(outputContainer);
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var inventory = GetInventory(reagentDispenser);
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var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, inventory, reagentDispenser.Comp.DispenseAmount);
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_userInterfaceSystem.TrySetUiState(reagentDispenser, ReagentDispenserUiKey.Key, state);
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}
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private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
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{
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if (container is not { Valid: true })
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return null;
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if (_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out _, out var solution))
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{
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return new ContainerInfo(Name(container.Value), solution.Volume, solution.MaxVolume)
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{
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Reagents = solution.Contents
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};
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}
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return null;
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}
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private List<ReagentId> GetInventory(Entity<ReagentDispenserComponent> ent)
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{
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var reagentDispenser = ent.Comp;
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var inventory = new List<ReagentId>();
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if (reagentDispenser.PackPrototypeId is not null
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&& _prototypeManager.TryIndex(reagentDispenser.PackPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
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{
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inventory.AddRange(packPrototype.Inventory.Select(x => new ReagentId(x, null)));
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}
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if (HasComp<EmaggedComponent>(ent)
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&& reagentDispenser.EmagPackPrototypeId is not null
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&& _prototypeManager.TryIndex(reagentDispenser.EmagPackPrototypeId, out ReagentDispenserInventoryPrototype? emagPackPrototype))
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{
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inventory.AddRange(emagPackPrototype.Inventory.Select(x => new ReagentId(x, null)));
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}
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return inventory;
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}
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private void OnEmagged(Entity<ReagentDispenserComponent> reagentDispenser, ref GotEmaggedEvent args)
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{
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// adding component manually to have correct state
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EntityManager.AddComponent<EmaggedComponent>(reagentDispenser);
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UpdateUiState(reagentDispenser);
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args.Handled = true;
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}
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private void OnSetDispenseAmountMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserSetDispenseAmountMessage message)
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{
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reagentDispenser.Comp.DispenseAmount = message.ReagentDispenserDispenseAmount;
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UpdateUiState(reagentDispenser);
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ClickSound(reagentDispenser);
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}
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private void OnDispenseReagentMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserDispenseReagentMessage message)
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{
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// Ensure that the reagent is something this reagent dispenser can dispense.
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if (!GetInventory(reagentDispenser).Contains(message.ReagentId))
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return;
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var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
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if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
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{ // WD EDIT START
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var chemMasterUid = reagentDispenser.Comp.ChemMaster;
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if (!reagentDispenser.Comp.ChemMasterInRange ||
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!TryComp(chemMasterUid, out ChemMasterComponent? chemMaster) ||
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!TryComp(chemMasterUid, out SolutionContainerManagerComponent? solutionContainer) ||
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!_solutionContainerSystem.TryGetSolution((chemMasterUid.Value, solutionContainer),
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SharedChemMaster.BufferSolutionName, out var bufferSolution))
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return;
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bufferSolution.Value.Comp.Solution.AddReagent(message.ReagentId, FixedPoint2.New((int)reagentDispenser.Comp.DispenseAmount));
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_chemMasterSystem.UpdateUiState((chemMasterUid.Value, chemMaster));
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ClickSound(reagentDispenser);
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return;
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} // WD EDIT END
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if (_solutionContainerSystem.TryAddReagent(solution.Value, message.ReagentId, (int) reagentDispenser.Comp.DispenseAmount, out var dispensedAmount)
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&& message.Session.AttachedEntity is not null)
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{
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_adminLogger.Add(LogType.ChemicalReaction, LogImpact.Medium,
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$"{ToPrettyString(message.Session.AttachedEntity.Value):player} dispensed {dispensedAmount}u of {message.ReagentId} into {ToPrettyString(outputContainer.Value):entity}");
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}
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UpdateUiState(reagentDispenser);
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ClickSound(reagentDispenser);
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}
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private void OnClearContainerSolutionMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserClearContainerSolutionMessage message)
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{
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var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
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if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
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return;
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_solutionContainerSystem.RemoveAllSolution(solution.Value);
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UpdateUiState(reagentDispenser);
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ClickSound(reagentDispenser);
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}
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private void ClickSound(Entity<ReagentDispenserComponent> reagentDispenser)
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{
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_audioSystem.PlayPvs(reagentDispenser.Comp.ClickSound, reagentDispenser, AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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