813 lines
28 KiB
C#
813 lines
28 KiB
C#
using System.Linq;
|
||
using System.Text.RegularExpressions;
|
||
using Content.Shared.CCVar;
|
||
using Content.Shared.GameTicking;
|
||
using Content.Shared.Humanoid;
|
||
using Content.Shared.Humanoid.Prototypes;
|
||
using Content.Shared.Roles;
|
||
using Content.Shared.Traits;
|
||
using Content.Shared._White.TTS;
|
||
using Robust.Shared.Configuration;
|
||
using Robust.Shared.Enums;
|
||
using Robust.Shared.Prototypes;
|
||
using Robust.Shared.Random;
|
||
using Robust.Shared.Serialization;
|
||
using Robust.Shared.Utility;
|
||
|
||
namespace Content.Shared.Preferences
|
||
{
|
||
/// <summary>
|
||
/// Character profile. Looks immutable, but uses non-immutable semantics internally for serialization/code sanity purposes.
|
||
/// </summary>
|
||
[DataDefinition]
|
||
[Serializable, NetSerializable]
|
||
public sealed partial class HumanoidCharacterProfile : ICharacterProfile
|
||
{
|
||
public const int MaxNameLength = 32;
|
||
public const int MaxDescLength = 512;
|
||
|
||
private readonly Dictionary<string, JobPriority> _jobPriorities;
|
||
private readonly List<string> _antagPreferences;
|
||
private readonly List<string> _traitPreferences;
|
||
|
||
private HumanoidCharacterProfile(
|
||
string name,
|
||
string clownName,
|
||
string mimeName,
|
||
string borgName,
|
||
string flavortext,
|
||
string species,
|
||
int age,
|
||
Sex sex,
|
||
string voice,
|
||
Gender gender,
|
||
string bodyType,
|
||
HumanoidCharacterAppearance appearance,
|
||
ClothingPreference clothing,
|
||
BackpackPreference backpack,
|
||
SpawnPriorityPreference spawnPriority,
|
||
Dictionary<string, JobPriority> jobPriorities,
|
||
PreferenceUnavailableMode preferenceUnavailable,
|
||
List<string> antagPreferences,
|
||
List<string> traitPreferences)
|
||
{
|
||
Name = name;
|
||
ClownName = clownName;
|
||
MimeName = mimeName;
|
||
BorgName = borgName;
|
||
FlavorText = flavortext;
|
||
Species = species;
|
||
Voice = voice;
|
||
Age = age;
|
||
Sex = sex;
|
||
Gender = gender;
|
||
BodyType = bodyType;
|
||
Appearance = appearance;
|
||
Clothing = clothing;
|
||
Backpack = backpack;
|
||
SpawnPriority = spawnPriority;
|
||
_jobPriorities = jobPriorities;
|
||
PreferenceUnavailable = preferenceUnavailable;
|
||
_antagPreferences = antagPreferences;
|
||
_traitPreferences = traitPreferences;
|
||
}
|
||
|
||
/// <summary>Copy constructor but with overridable references (to prevent useless copies)</summary>
|
||
private HumanoidCharacterProfile(
|
||
HumanoidCharacterProfile other,
|
||
Dictionary<string, JobPriority> jobPriorities,
|
||
List<string> antagPreferences,
|
||
List<string> traitPreferences)
|
||
: this(other.Name, other.ClownName, other.MimeName, other.BorgName, other.FlavorText, other.Species,
|
||
other.Voice, other.Age, other.Sex, other.Gender, other.BodyType, other.Appearance, other.Clothing,
|
||
other.Backpack, other.SpawnPriority,
|
||
jobPriorities, other.PreferenceUnavailable, antagPreferences, traitPreferences)
|
||
{
|
||
}
|
||
|
||
/// <summary>Copy constructor</summary>
|
||
private HumanoidCharacterProfile(HumanoidCharacterProfile other)
|
||
: this(other, new Dictionary<string, JobPriority>(other.JobPriorities),
|
||
new List<string>(other.AntagPreferences), new List<string>(other.TraitPreferences))
|
||
{
|
||
}
|
||
|
||
public HumanoidCharacterProfile(
|
||
string name,
|
||
string clownName,
|
||
string mimeName,
|
||
string borgName,
|
||
string flavortext,
|
||
string species,
|
||
string voice,
|
||
int age,
|
||
Sex sex,
|
||
Gender gender,
|
||
string bodyType,
|
||
HumanoidCharacterAppearance appearance,
|
||
ClothingPreference clothing,
|
||
BackpackPreference backpack,
|
||
SpawnPriorityPreference spawnPriority,
|
||
IReadOnlyDictionary<string, JobPriority> jobPriorities,
|
||
PreferenceUnavailableMode preferenceUnavailable,
|
||
IReadOnlyList<string> antagPreferences,
|
||
IReadOnlyList<string> traitPreferences)
|
||
: this(name, clownName, mimeName, borgName, flavortext, species, age, sex, voice, gender, bodyType,
|
||
appearance, clothing, backpack, spawnPriority, new Dictionary<string, JobPriority>(jobPriorities),
|
||
preferenceUnavailable, new List<string>(antagPreferences), new List<string>(traitPreferences))
|
||
{
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get the default humanoid character profile, using internal constant values.
|
||
/// Defaults to <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/> for the species.
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public HumanoidCharacterProfile() : this(
|
||
"John Doe",
|
||
"HONK",
|
||
"Quiet",
|
||
"Silicon",
|
||
"",
|
||
SharedHumanoidAppearanceSystem.DefaultSpecies,
|
||
SharedHumanoidAppearanceSystem.DefaultVoice,
|
||
18,
|
||
Sex.Male,
|
||
Gender.Male,
|
||
SharedHumanoidAppearanceSystem.DefaultBodyType,
|
||
new HumanoidCharacterAppearance(),
|
||
ClothingPreference.Jumpsuit,
|
||
BackpackPreference.Backpack,
|
||
SpawnPriorityPreference.None,
|
||
new Dictionary<string, JobPriority>
|
||
{
|
||
{ SharedGameTicker.FallbackOverflowJob, JobPriority.High }
|
||
},
|
||
PreferenceUnavailableMode.SpawnAsOverflow,
|
||
new List<string>(),
|
||
new List<string>())
|
||
{
|
||
}
|
||
|
||
/// <summary>
|
||
/// Return a default character profile, based on species.
|
||
/// </summary>
|
||
/// <param name="species">The species to use in this default profile. The default species is <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/>.</param>
|
||
/// <returns>Humanoid character profile with default settings.</returns>
|
||
public static HumanoidCharacterProfile DefaultWithSpecies(
|
||
string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
|
||
{
|
||
return new(
|
||
"John Doe",
|
||
"HONK",
|
||
"Quiet",
|
||
"Silicon",
|
||
"",
|
||
species,
|
||
SharedHumanoidAppearanceSystem.DefaultVoice,
|
||
18,
|
||
Sex.Male,
|
||
Gender.Male,
|
||
SharedHumanoidAppearanceSystem.DefaultBodyType,
|
||
HumanoidCharacterAppearance.DefaultWithSpecies(species),
|
||
ClothingPreference.Jumpsuit,
|
||
BackpackPreference.Backpack,
|
||
SpawnPriorityPreference.None,
|
||
new Dictionary<string, JobPriority>
|
||
{
|
||
{ SharedGameTicker.FallbackOverflowJob, JobPriority.High }
|
||
},
|
||
PreferenceUnavailableMode.SpawnAsOverflow,
|
||
new List<string>(),
|
||
new List<string>());
|
||
}
|
||
|
||
// TODO: This should eventually not be a visual change only.
|
||
public static HumanoidCharacterProfile Random(HashSet<string>? ignoredSpecies = null)
|
||
{
|
||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||
var random = IoCManager.Resolve<IRobustRandom>();
|
||
|
||
var species = random.Pick(prototypeManager
|
||
.EnumeratePrototypes<SpeciesPrototype>()
|
||
.Where(x => ignoredSpecies == null ? x.RoundStart : x.RoundStart && !ignoredSpecies.Contains(x.ID))
|
||
.ToArray()
|
||
).ID;
|
||
|
||
return RandomWithSpecies(species);
|
||
}
|
||
|
||
public static HumanoidCharacterProfile RandomWithSpecies(
|
||
string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
|
||
{
|
||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||
var random = IoCManager.Resolve<IRobustRandom>();
|
||
|
||
var sex = Sex.Unsexed;
|
||
var age = 18;
|
||
var bodyType = SharedHumanoidAppearanceSystem.DefaultBodyType;
|
||
if (prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype))
|
||
{
|
||
bodyType = speciesPrototype.BodyTypes[0];
|
||
sex = random.Pick(speciesPrototype.Sexes);
|
||
age = random.Next(speciesPrototype.MinAge,
|
||
speciesPrototype
|
||
.OldAge); // people don't look and keep making 119 year old characters with zero rp, cap it at middle aged
|
||
}
|
||
|
||
var voiceId = random.Pick(prototypeManager
|
||
.EnumeratePrototypes<TTSVoicePrototype>()
|
||
.Where(o => CanHaveVoice(o, sex)).ToArray()
|
||
).ID;
|
||
|
||
var gender = Gender.Epicene;
|
||
|
||
switch (sex)
|
||
{
|
||
case Sex.Male:
|
||
gender = Gender.Male;
|
||
break;
|
||
case Sex.Female:
|
||
gender = Gender.Female;
|
||
break;
|
||
}
|
||
|
||
var name = GetName(species, gender);
|
||
var clownName = GetClownName();
|
||
var mimeName = GetMimeName();
|
||
var borgName = GetBorgName();
|
||
|
||
return new HumanoidCharacterProfile(name, clownName, mimeName, borgName, "", species, voiceId, age, sex,
|
||
gender, bodyType, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit,
|
||
BackpackPreference.Backpack, SpawnPriorityPreference.None,
|
||
new Dictionary<string, JobPriority>
|
||
{
|
||
{ SharedGameTicker.FallbackOverflowJob, JobPriority.High },
|
||
}, PreferenceUnavailableMode.StayInLobby, new List<string>(), new List<string>());
|
||
}
|
||
|
||
public string Name { get; private set; }
|
||
|
||
public string ClownName { get; private set; }
|
||
|
||
public string MimeName { get; private set; }
|
||
|
||
public string BorgName { get; private set; }
|
||
|
||
public string FlavorText { get; private set; }
|
||
|
||
public string Species { get; private set; }
|
||
|
||
public string Voice { get; private set; }
|
||
|
||
[DataField("age")]
|
||
public int Age { get; private set; }
|
||
|
||
[DataField("sex")]
|
||
public Sex Sex { get; private set; }
|
||
|
||
[DataField("gender")]
|
||
public Gender Gender { get; private set; }
|
||
|
||
[DataField]
|
||
public string BodyType { get; private set; }
|
||
|
||
public ICharacterAppearance CharacterAppearance => Appearance;
|
||
|
||
[DataField("appearance")]
|
||
public HumanoidCharacterAppearance Appearance { get; private set; }
|
||
|
||
public ClothingPreference Clothing { get; private set; }
|
||
|
||
public BackpackPreference Backpack { get; private set; }
|
||
|
||
public SpawnPriorityPreference SpawnPriority { get; private set; }
|
||
|
||
public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
|
||
|
||
public IReadOnlyList<string> AntagPreferences => _antagPreferences;
|
||
|
||
public IReadOnlyList<string> TraitPreferences => _traitPreferences;
|
||
|
||
public PreferenceUnavailableMode PreferenceUnavailable { get; private set; }
|
||
|
||
public HumanoidCharacterProfile WithVoice(string voice)
|
||
{
|
||
return new(this) { Voice = voice };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithBodyType(string bodyType)
|
||
{
|
||
return new(this) { BodyType = bodyType };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithName(string name)
|
||
{
|
||
return new(this) { Name = name };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithClownName(string name)
|
||
{
|
||
return new(this) { ClownName = name };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithMimeName(string name)
|
||
{
|
||
return new(this) { MimeName = name };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithBorgName(string name)
|
||
{
|
||
return new(this) { BorgName = name };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithFlavorText(string flavorText)
|
||
{
|
||
return new(this) { FlavorText = flavorText };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithAge(int age)
|
||
{
|
||
return new(this) { Age = age };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithSex(Sex sex)
|
||
{
|
||
return new(this) { Sex = sex };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithGender(Gender gender)
|
||
{
|
||
return new(this) { Gender = gender };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithSpecies(string species)
|
||
{
|
||
return new(this) { Species = species };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
|
||
{
|
||
return new(this) { Appearance = appearance };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithClothingPreference(ClothingPreference clothing)
|
||
{
|
||
return new(this) { Clothing = clothing };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithBackpackPreference(BackpackPreference backpack)
|
||
{
|
||
return new(this) { Backpack = backpack };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithSpawnPriorityPreference(SpawnPriorityPreference spawnPriority)
|
||
{
|
||
return new(this) { SpawnPriority = spawnPriority };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithJobPriorities(IEnumerable<KeyValuePair<string, JobPriority>> jobPriorities)
|
||
{
|
||
return new(this, new Dictionary<string, JobPriority>(jobPriorities), _antagPreferences, _traitPreferences);
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithJobPriority(string jobId, JobPriority priority)
|
||
{
|
||
var dictionary = new Dictionary<string, JobPriority>(_jobPriorities);
|
||
if (priority == JobPriority.Never)
|
||
{
|
||
dictionary.Remove(jobId);
|
||
}
|
||
else
|
||
{
|
||
dictionary[jobId] = priority;
|
||
}
|
||
|
||
return new(this, dictionary, _antagPreferences, _traitPreferences);
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
|
||
{
|
||
return new(this) { PreferenceUnavailable = mode };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithAntagPreferences(IEnumerable<string> antagPreferences)
|
||
{
|
||
return new(this, _jobPriorities, new List<string>(antagPreferences), _traitPreferences);
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithAntagPreference(string antagId, bool pref)
|
||
{
|
||
var list = new List<string>(_antagPreferences);
|
||
if (pref)
|
||
{
|
||
if (!list.Contains(antagId))
|
||
{
|
||
list.Add(antagId);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (list.Contains(antagId))
|
||
{
|
||
list.Remove(antagId);
|
||
}
|
||
}
|
||
|
||
return new(this, _jobPriorities, list, _traitPreferences);
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithTraitPreference(string traitId, bool pref)
|
||
{
|
||
var list = new List<string>(_traitPreferences);
|
||
|
||
// TODO: Maybe just refactor this to HashSet? Same with _antagPreferences
|
||
if (pref)
|
||
{
|
||
if (!list.Contains(traitId))
|
||
{
|
||
list.Add(traitId);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (list.Contains(traitId))
|
||
{
|
||
list.Remove(traitId);
|
||
}
|
||
}
|
||
|
||
return new(this, _jobPriorities, _antagPreferences, list);
|
||
}
|
||
|
||
public string Summary =>
|
||
Loc.GetString(
|
||
"humanoid-character-profile-summary",
|
||
("name", Name),
|
||
("gender", Gender.ToString().ToLowerInvariant()),
|
||
("age", Age)
|
||
);
|
||
|
||
public bool MemberwiseEquals(ICharacterProfile maybeOther)
|
||
{
|
||
if (maybeOther is not HumanoidCharacterProfile other)
|
||
return false;
|
||
|
||
if (Name != other.Name)
|
||
return false;
|
||
|
||
if (ClownName != other.ClownName)
|
||
return false;
|
||
|
||
if (MimeName != other.MimeName)
|
||
return false;
|
||
|
||
if (BorgName != other.BorgName)
|
||
return false;
|
||
|
||
if (Age != other.Age)
|
||
return false;
|
||
|
||
if (Sex != other.Sex)
|
||
return false;
|
||
|
||
if (Gender != other.Gender)
|
||
return false;
|
||
|
||
if (BodyType != other.BodyType)
|
||
return false;
|
||
|
||
if (PreferenceUnavailable != other.PreferenceUnavailable)
|
||
return false;
|
||
|
||
if (Clothing != other.Clothing)
|
||
return false;
|
||
|
||
if (Backpack != other.Backpack)
|
||
return false;
|
||
|
||
if (SpawnPriority != other.SpawnPriority)
|
||
return false;
|
||
|
||
if (!_jobPriorities.SequenceEqual(other._jobPriorities))
|
||
return false;
|
||
|
||
if (!_antagPreferences.SequenceEqual(other._antagPreferences))
|
||
return false;
|
||
|
||
if (!_traitPreferences.SequenceEqual(other._traitPreferences))
|
||
return false;
|
||
|
||
return Appearance.MemberwiseEquals(other.Appearance);
|
||
}
|
||
|
||
public void EnsureValid(string[] sponsorMarkings, bool isAdminSpecie) //WD-EDIT
|
||
{
|
||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||
|
||
if (!prototypeManager.TryIndex<SpeciesPrototype>(Species, out var speciesPrototype) || speciesPrototype.RoundStart == false)
|
||
{
|
||
Species = SharedHumanoidAppearanceSystem.DefaultSpecies;
|
||
speciesPrototype = prototypeManager.Index<SpeciesPrototype>(Species);
|
||
}
|
||
|
||
if (speciesPrototype.SponsorOnly && !sponsorMarkings.Contains(Species)
|
||
&& speciesPrototype.ForAdmins && !isAdminSpecie)
|
||
{
|
||
Species = SharedHumanoidAppearanceSystem.DefaultSpecies;
|
||
speciesPrototype = prototypeManager.Index<SpeciesPrototype>(Species);
|
||
}
|
||
|
||
var sex = Sex switch
|
||
{
|
||
Sex.Male => Sex.Male,
|
||
Sex.Female => Sex.Female,
|
||
Sex.Unsexed => Sex.Unsexed,
|
||
_ => Sex.Male // Invalid enum values.
|
||
};
|
||
|
||
// ensure the species can be that sex and their age fits the founds
|
||
var age = Age;
|
||
if (speciesPrototype != null)
|
||
{
|
||
if (!speciesPrototype.Sexes.Contains(sex))
|
||
{
|
||
sex = speciesPrototype.Sexes[0];
|
||
}
|
||
|
||
age = Math.Clamp(Age, speciesPrototype.MinAge, speciesPrototype.MaxAge);
|
||
|
||
if (!prototypeManager.TryIndex<BodyTypePrototype>(BodyType, out var bodyType) ||
|
||
!SharedHumanoidAppearanceSystem.IsBodyTypeValid(bodyType, speciesPrototype, Sex))
|
||
{
|
||
BodyType =
|
||
prototypeManager.Index<BodyTypePrototype>(SharedHumanoidAppearanceSystem.DefaultBodyType).ID;
|
||
}
|
||
}
|
||
|
||
var gender = Gender switch
|
||
{
|
||
Gender.Epicene => Gender.Epicene,
|
||
Gender.Female => Gender.Female,
|
||
Gender.Male => Gender.Male,
|
||
Gender.Neuter => Gender.Neuter,
|
||
_ => Gender.Epicene // Invalid enum values.
|
||
};
|
||
|
||
string name;
|
||
string clownName;
|
||
string mimeName;
|
||
string borgName;
|
||
if (string.IsNullOrEmpty(Name))
|
||
{
|
||
name = GetName(Species, gender);
|
||
}
|
||
else if (Name.Length > MaxNameLength)
|
||
{
|
||
name = Name[..MaxNameLength];
|
||
}
|
||
else
|
||
{
|
||
name = Name;
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(ClownName))
|
||
{
|
||
clownName = GetClownName();
|
||
}
|
||
else if (ClownName.Length > MaxNameLength)
|
||
{
|
||
clownName = ClownName[..MaxNameLength];
|
||
}
|
||
else
|
||
{
|
||
clownName = ClownName;
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(MimeName))
|
||
{
|
||
mimeName = GetMimeName();
|
||
}
|
||
else if (MimeName.Length > MaxNameLength)
|
||
{
|
||
mimeName = MimeName[..MaxNameLength];
|
||
}
|
||
else
|
||
{
|
||
mimeName = MimeName;
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(BorgName))
|
||
{
|
||
borgName = GetBorgName();
|
||
}
|
||
else if (BorgName.Length > MaxNameLength)
|
||
{
|
||
borgName = BorgName[..MaxNameLength];
|
||
}
|
||
else
|
||
{
|
||
borgName = BorgName;
|
||
}
|
||
|
||
name = name.Trim();
|
||
clownName = clownName.Trim();
|
||
mimeName = mimeName.Trim();
|
||
borgName = borgName.Trim();
|
||
|
||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||
if (configManager.GetCVar(CCVars.RestrictedNames))
|
||
{
|
||
name = Regex.Replace(name, @"[^А-Я,а-я,0-9, -]", string.Empty); //WD EDIT
|
||
clownName = Regex.Replace(clownName, @"[^А-Я,а-я,0-9, -]", string.Empty);
|
||
mimeName = Regex.Replace(mimeName, @"[^А-Я,а-я,0-9, -]", string.Empty);
|
||
borgName = Regex.Replace(borgName, @"[^А-Я,а-я,0-9, -]", string.Empty);
|
||
}
|
||
|
||
if (configManager.GetCVar(CCVars.ICNameCase))
|
||
{
|
||
// This regex replaces the first character of the first and last words of the name with their uppercase version
|
||
name = Regex.Replace(name,
|
||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||
m => m.Groups["word"].Value.ToUpper());
|
||
|
||
clownName = Regex.Replace(clownName,
|
||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||
m => m.Groups["word"].Value.ToUpper());
|
||
|
||
mimeName = Regex.Replace(mimeName,
|
||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||
m => m.Groups["word"].Value.ToUpper());
|
||
|
||
borgName = Regex.Replace(borgName,
|
||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||
m => m.Groups["word"].Value.ToUpper());
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(name))
|
||
{
|
||
name = GetName(Species, gender);
|
||
clownName = GetClownName();
|
||
mimeName = GetMimeName();
|
||
borgName = GetBorgName();
|
||
}
|
||
|
||
string flavortext;
|
||
if (FlavorText.Length > MaxDescLength)
|
||
{
|
||
flavortext = FormattedMessage.RemoveMarkup(FlavorText)[..MaxDescLength];
|
||
}
|
||
else
|
||
{
|
||
flavortext = FormattedMessage.RemoveMarkup(FlavorText);
|
||
}
|
||
|
||
// WD-EDIT
|
||
var appearance = HumanoidCharacterAppearance.EnsureValid(Appearance, Species, BodyType, sponsorMarkings);
|
||
// WD-EDIT
|
||
|
||
var prefsUnavailableMode = PreferenceUnavailable switch
|
||
{
|
||
PreferenceUnavailableMode.StayInLobby => PreferenceUnavailableMode.StayInLobby,
|
||
PreferenceUnavailableMode.SpawnAsOverflow => PreferenceUnavailableMode.SpawnAsOverflow,
|
||
_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
|
||
};
|
||
|
||
var clothing = Clothing switch
|
||
{
|
||
ClothingPreference.Jumpsuit => ClothingPreference.Jumpsuit,
|
||
ClothingPreference.Jumpskirt => ClothingPreference.Jumpskirt,
|
||
_ => ClothingPreference.Jumpsuit // Invalid enum values.
|
||
};
|
||
|
||
var backpack = Backpack switch
|
||
{
|
||
BackpackPreference.Backpack => BackpackPreference.Backpack,
|
||
BackpackPreference.Satchel => BackpackPreference.Satchel,
|
||
BackpackPreference.Duffelbag => BackpackPreference.Duffelbag,
|
||
_ => BackpackPreference.Backpack // Invalid enum values.
|
||
};
|
||
|
||
var spawnPriority = SpawnPriority switch
|
||
{
|
||
SpawnPriorityPreference.None => SpawnPriorityPreference.None,
|
||
SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
|
||
SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
|
||
_ => SpawnPriorityPreference.None // Invalid enum values.
|
||
};
|
||
|
||
var priorities = new Dictionary<string, JobPriority>(JobPriorities
|
||
.Where(p => prototypeManager.HasIndex<JobPrototype>(p.Key) && p.Value switch
|
||
{
|
||
JobPriority.Never => false, // Drop never since that's assumed default.
|
||
JobPriority.Low => true,
|
||
JobPriority.Medium => true,
|
||
JobPriority.High => true,
|
||
_ => false
|
||
}));
|
||
|
||
var antags = AntagPreferences
|
||
.Where(prototypeManager.HasIndex<AntagPrototype>)
|
||
.ToList();
|
||
|
||
var traits = TraitPreferences
|
||
.Where(prototypeManager.HasIndex<TraitPrototype>)
|
||
.ToList();
|
||
|
||
Name = name;
|
||
ClownName = clownName;
|
||
MimeName = mimeName;
|
||
BorgName = borgName;
|
||
FlavorText = flavortext;
|
||
Age = age;
|
||
Sex = sex;
|
||
Gender = gender;
|
||
Appearance = appearance;
|
||
Clothing = clothing;
|
||
Backpack = backpack;
|
||
SpawnPriority = spawnPriority;
|
||
|
||
_jobPriorities.Clear();
|
||
|
||
foreach (var (job, priority) in priorities)
|
||
{
|
||
_jobPriorities.Add(job, priority);
|
||
}
|
||
|
||
PreferenceUnavailable = prefsUnavailableMode;
|
||
|
||
_antagPreferences.Clear();
|
||
_antagPreferences.AddRange(antags);
|
||
|
||
_traitPreferences.Clear();
|
||
_traitPreferences.AddRange(traits);
|
||
|
||
prototypeManager.TryIndex<TTSVoicePrototype>(Voice, out var voice);
|
||
if (voice is null)
|
||
Voice = SharedHumanoidAppearanceSystem.DefaultSexVoice[sex];
|
||
}
|
||
|
||
public static bool CanHaveVoice(TTSVoicePrototype voice, Sex sex)
|
||
{
|
||
return voice.RoundStart && sex == Sex.Unsexed || (voice.Sex == sex || voice.Sex == Sex.Unsexed);
|
||
}
|
||
|
||
// sorry this is kind of weird and duplicated,
|
||
/// working inside these non entity systems is a bit wack
|
||
public static string GetName(string species, Gender gender)
|
||
{
|
||
var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
|
||
return namingSystem.GetName(species, gender);
|
||
}
|
||
|
||
public static string GetClownName()
|
||
{
|
||
var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
|
||
return namingSystem.GetClownName();
|
||
}
|
||
|
||
public static string GetMimeName()
|
||
{
|
||
var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
|
||
return namingSystem.GetMimeName();
|
||
}
|
||
|
||
public static string GetBorgName()
|
||
{
|
||
var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
|
||
return namingSystem.GetBorgName();
|
||
}
|
||
|
||
public override bool Equals(object? obj)
|
||
{
|
||
return obj is HumanoidCharacterProfile other && MemberwiseEquals(other);
|
||
}
|
||
|
||
public override int GetHashCode()
|
||
{
|
||
return HashCode.Combine(
|
||
HashCode.Combine(
|
||
Name,
|
||
Species,
|
||
Age,
|
||
Sex,
|
||
Gender,
|
||
Appearance,
|
||
Clothing,
|
||
Backpack
|
||
),
|
||
HashCode.Combine(
|
||
ClownName,
|
||
MimeName,
|
||
BorgName
|
||
),
|
||
SpawnPriority,
|
||
PreferenceUnavailable,
|
||
_jobPriorities,
|
||
_antagPreferences,
|
||
_traitPreferences
|
||
);
|
||
}
|
||
}
|
||
}
|