Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
dcd8070a08d5249b68500e797bc150aa32d5e211
OldThink/Content.Server/GameObjects/Components/Movement
History
Pieter-Jan Briers 1578a32fa1 Put base movement in control of MovementSpeedModifierComponent.
PlayerInputMoverComponent was unsuitable because it gets added/removed dynamically and is specific to players (AIs don't use it).
2020-04-18 13:46:35 +02:00
..
AiControllerComponent.cs
Put base movement in control of MovementSpeedModifierComponent.
2020-04-18 13:46:35 +02:00
MovementSpeedModifierComponent.cs
Put base movement in control of MovementSpeedModifierComponent.
2020-04-18 13:46:35 +02:00
PlayerInputMoverComponent.cs
Put base movement in control of MovementSpeedModifierComponent.
2020-04-18 13:46:35 +02:00
ServerPortalComponent.cs
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
ServerTeleporterComponent.cs
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
ShuttleControllerComponent.cs
MovementSpeedModifierComponent (#721)
2020-02-23 00:37:56 +01:00
TeleportableComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Powered by Gitea Version: 1.25.3 Page: 1889ms Template: 72ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API