Files
OldThink/Resources/Textures/Objects/DrinkFoodContainers/eggbox.rsi/meta.json
metalgearsloth de148fc98f Add hunger and thirst (#363)
* Add hunger and thirst

Based on the SS13 systems.
Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst

* Cleanup rebase

* Cleanup stuff that was prototyped

* Address feedback

Still need to add a statuseffects system in a separate branch

* More cleanup on nutrition

Fix Remie's feedback and also damage tick.

* Re-implement nutrition with master

* Updated to use the StatusEffectsUI update
* Removed all clientside components as they only receive the UI updates now
* Implemented PR feedback
* Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution

Still TODO:
* Metabolisation effects
* Change drink contents to alcohol / wine etc.
* Add items to the dispensers
* For transparent containers use RecalculateColor

Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser

* Fix broken bottle parent
2019-11-11 22:20:03 +01:00

63 lines
1.3 KiB
JSON

{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/9c980cb9bc84d07b1c210c5447798af525185f80/icons/obj/food.dmi",
"states": [
{
"name": "eggbox-0",
"directions": 1
},
{
"name": "eggbox-1",
"directions": 1
},
{
"name": "eggbox-2",
"directions": 1
},
{
"name": "eggbox-3",
"directions": 1
},
{
"name": "eggbox-4",
"directions": 1
},
{
"name": "eggbox-5",
"directions": 1
},
{
"name": "eggbox-6",
"directions": 1
},
{
"name": "eggbox-7",
"directions": 1
},
{
"name": "eggbox-8",
"directions": 1
},
{
"name": "eggbox-9",
"directions": 1
},
{
"name": "eggbox-10",
"directions": 1
},
{
"name": "eggbox-11",
"directions": 1
},
{
"name": "eggbox-12",
"directions": 1
}
]
}