Files
OldThink/Resources/Textures/Mob/human_facial_hair.rsi/abe.png
Pieter-Jan Briers e0a4735fe2 Switch to TG hair sprites.
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
2020-01-12 02:04:13 +01:00

208 B
64x64px