Files
OldThink/Content.Server/Resist/CanEscapeInventoryComponent.cs

30 lines
847 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.Analyzers;
using System.Threading;
namespace Content.Server.Resist;
[RegisterComponent]
public sealed class CanEscapeInventoryComponent : Component
{
/// <summary>
/// How long it takes to break out of storage. Default at 5 seconds.
/// </summary>
[ViewVariables]
[DataField("resistTime")]
public float ResistTime = 5f;
/// <summary>
/// For quick exit if the player attempts to move while already resisting
/// </summary>
[ViewVariables]
public bool IsResisting = false;
/// <summary>
/// Cancellation token used to cancel the DoAfter if the mob is removed before it's complete
/// </summary>
public CancellationTokenSource? CancelToken;
}