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e3be84b5f89c7aac4fead1e168724cc7380ac114
OldThink/Content.Server/GameTicking/Rules
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Rane b5f03f4682 New Objective: Ensure another traitor stays alive. (#6020)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-14 01:53:50 +11:00
..
DeathMatchRuleSystem.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
GameRulePrototype.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
GameRuleSystem.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
InactivityTimeRestartRuleSystem.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
MaxTimeRestartRuleSystem.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
SandboxRuleSystem.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
SuspicionRuleSystem.cs
Refactor Game Modes (#5857)
2021-12-21 21:23:29 +01:00
TraitorDeathMatchRuleSystem.cs
get that crap outta here (completely rewrites inventorysystem) (#5807)
2021-12-30 22:56:10 +01:00
TraitorRuleSystem.cs
New Objective: Ensure another traitor stays alive. (#6020)
2022-01-14 01:53:50 +11:00
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