* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
6 lines
213 B
Plaintext
6 lines
213 B
Plaintext
accessory-VoxFacialHairColonel = Vox Colonel
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accessory-VoxFacialHairFu = Quill Fu
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accessory-VoxFacialHairNeck = Neck Quills
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accessory-VoxFacialHairBeard = Quill Beard
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accessory-VoxFacialHairRuffBeard = Ruff Beard
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