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e62f66e692601f2adb2a32bb5643fec2d29dde32
OldThink/Content.Shared/GameObjects/EntitySystems
History
DrSmugleaf 7dcaa1ff88 Fix being able to pull multiple entities at once (#2398)
2020-10-26 18:15:19 +01:00
..
Atmos
Rename usages of collidable to physics (#2230)
2020-10-11 16:36:58 +02:00
ActionBlockerSystem.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
ActSystem.cs
Replace every usage of GridCoordinates with EntityCoordinates (#2021)
2020-09-06 16:11:53 +02:00
EffectBlockerSystem.cs
…
ExamineSystemShared.cs
Add InRangeUnoccluded extension methods (#2224)
2020-10-11 13:13:45 +02:00
SharedCombatModeSystem.cs
Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs
Data-oriented Construction System (#2152)
2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs
The disposals pushing and pulling update (#1875)
2020-08-24 20:41:15 +02:00
SharedInteractionSystem.cs
Refactor drag and drop to use a shared interface (#2012)
2020-10-14 15:24:07 +02:00
SharedMoverSystem.cs
Gravity fixes (#2272)
2020-10-16 15:29:29 +02:00
SharedPullingSystem.cs
Fix being able to pull multiple entities at once (#2398)
2020-10-26 18:15:19 +01:00
SharedStandingStateSystem.cs
Add prediction for standing states and mob states (#1937)
2020-08-29 13:20:37 +02:00
SlipperySystem.cs
…
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