Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
e8eaaa2189bedf91083efef6d25c35bd5e24edc2
OldThink/Content.Server/Explosion/EntitySystems
History
metalgearsloth 38fc066fb9 Re-implement recoil (#9406)
* Re-implement recoil

Playing around with the values atm

* Update constants

* final tweaks
2022-07-14 22:01:25 +10:00
..
ClusterGrenadeSystem.cs
…
ExplosionGridTileFlood.cs
Remove Explicit GridId References (#8315)
2022-06-12 11:54:41 +10:00
ExplosionSpaceTileFlood.cs
Remove Explicit GridId References (#8315)
2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs
Make explosive armor multiplicative and not additive (#9498)
2022-07-07 13:15:20 +10:00
ExplosionSystem.cs
Re-implement recoil (#9406)
2022-07-14 22:01:25 +10:00
ExplosionSystem.CVars.cs
…
ExplosionSystem.GridMap.cs
Remove implicit GridId conversions (#8975)
2022-06-28 22:56:02 +10:00
ExplosionSystem.Processing.cs
Fix & speed up explosion lookup (#9526)
2022-07-08 13:29:43 +10:00
ExplosionSystem.TileFill.cs
Remove Explicit GridId References (#8315)
2022-06-12 11:54:41 +10:00
ExplosionTileFlood.cs
…
TriggerSystem.cs
Shards damage barefoot users + steptrigger-related general cleanup (#9585)
2022-07-10 02:28:37 -07:00
TriggerSystem.OnUse.cs
…
TriggerSystem.Proximity.cs
…
TriggerSystem.Signal.cs
…
TriggerSystem.TimedCollide.cs
Make raiselocalevent not broadcast by default (#8998)
2022-06-22 09:53:41 +10:00
Powered by Gitea Version: 1.25.3 Page: 1695ms Template: 41ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API