* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Content.Server.Cargo.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("cargo");
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InitializeConsole();
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InitializeShuttle();
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InitializeTelepad();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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ShutdownShuttle();
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CleanupShuttle();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateConsole(frameTime);
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UpdateTelepad(frameTime);
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}
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[PublicAPI]
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public void UpdateBankAccount(StationBankAccountComponent component, int balanceAdded)
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{
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component.Balance += balanceAdded;
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// TODO: Code bad
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foreach (var comp in EntityQuery<CargoOrderConsoleComponent>())
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{
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if (!_uiSystem.IsUiOpen(comp.Owner, CargoConsoleUiKey.Orders)) continue;
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var station = _station.GetOwningStation(comp.Owner);
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if (station != component.Owner)
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continue;
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UpdateOrderState(comp, station);
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}
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}
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}
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