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OldThink/Content.Server/StationEvents/Components
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SlamBamActionman 8f652eaa75 Immovable Rod visual variations (#25932)
* Adds variations to immovable rod

* slash oopsie

* Changed prototypes from being hardcoded to being defined in the rules component

* Changed from 10% chance to 5%

* Changes based on feedback

* Fix nullable error

* Moved randomized logic to .yaml. Probabilities of alternate rods add up to 5%.
2024-03-24 23:45:52 +01:00
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AnomalySpawnRuleComponent.cs
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BasicStationEventSchedulerComponent.cs
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BluespaceArtifactRuleComponent.cs
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BluespaceLockerRuleComponent.cs
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BreakerFlipRuleComponent.cs
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BureaucraticErrorRuleComponent.cs
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CargoGiftsRuleComponent.cs
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ClericalErrorRuleComponent.cs
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FalseAlarmRuleComponent.cs
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GasLeakRuleComponent.cs
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ImmovableRodRuleComponent.cs
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IonStormRuleComponent.cs
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KudzuGrowthRuleComponent.cs
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LoneOpsSpawnRuleComponent.cs
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MassHallucinationsComponent.cs
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MassHallucinationsRuleComponent.cs
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MeteorSwarmRuleComponent.cs
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NinjaSpawnRuleComponent.cs
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PowerGridCheckRuleComponent.cs
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RampingStationEventSchedulerComponent.cs
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RandomEntityStorageSpawnRuleComponent.cs
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RandomSentienceRuleComponent.cs
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RandomSpawnRuleComponent.cs
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SentienceTargetComponent.cs
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SolarFlareRuleComponent.cs
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StationEventComponent.cs
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VentClogRuleComponent.cs
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VentCritterSpawnLocationComponent.cs
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VentCrittersRuleComponent.cs
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