Files
OldThink/Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Systems/ArtifactGasTriggerSystem.cs
2022-02-16 18:23:23 +11:00

53 lines
1.8 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
public sealed class ArtifactGasTriggerSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ArtifactGasTriggerComponent, RandomizeTriggerEvent>(OnRandomizeTrigger);
}
private void OnRandomizeTrigger(EntityUid uid, ArtifactGasTriggerComponent component, RandomizeTriggerEvent args)
{
if (component.ActivationGas == null)
{
var gas = _random.Pick(component.PossibleGases);
component.ActivationGas = gas;
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityManager.EntityQuery<ArtifactGasTriggerComponent, TransformComponent>();
foreach (var (trigger, transform) in query)
{
if (trigger.ActivationGas == null)
continue;
var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
if (environment == null)
continue;
// check if outside there is enough moles to activate artifact
var moles = environment.GetMoles(trigger.ActivationGas.Value);
if (moles < trigger.ActivationMoles)
continue;
_artifactSystem.TryActivateArtifact(trigger.Owner);
}
}
}