Files
OldThink/Content.Server/Chemistry/Components/TransformableContainerComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

44 lines
1.3 KiB
C#

using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
public class TransformableContainerComponent : Component
{
public override string Name => "TransformableContainer";
public SpriteSpecifier? InitialSprite;
public string InitialName = default!;
public string InitialDescription = default!;
public ReagentPrototype? CurrentReagent;
public bool Transformed { get; internal set; }
protected override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out SpriteComponent? sprite) &&
sprite.BaseRSIPath != null)
{
InitialSprite = new SpriteSpecifier.Rsi(new ResourcePath(sprite.BaseRSIPath), "icon");
}
InitialName = Owner.Name;
InitialDescription = Owner.Description;
}
protected override void Startup()
{
base.Startup();
Owner.EnsureComponentWarn<SolutionContainerManagerComponent>();
Owner.EnsureComponentWarn<FitsInDispenserComponent>();
}
}
}