Files
OldThink/Content.Client/_White/Cult/ShowCultHudSystem.cs
Aviu00 edf9f243a1 Blood (#507)
* - tweak: Nerf spear.

* - tweak: Blood bolt barrage.

* - add: Cult stuff.

* - fix: Cult fixes.

* - remove: Garbage.

* - fix: Multiple pylons.

* - fix: Pylon placement fix.

* - add: Lots of cult stuff.
2024-07-28 19:54:32 +03:00

65 lines
2.1 KiB
C#

using Content.Shared._White.Cult.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
namespace Content.Client._White.Cult;
public sealed class ShowCultHudSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
private Overlay _overlay = default!;
public override void Initialize()
{
SubscribeLocalEvent<CultistComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<CultistComponent, ComponentRemove>(OnComponentRemoved);
SubscribeLocalEvent<CultistComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<CultistComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<ShowCultHudComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ShowCultHudComponent, ComponentRemove>(OnComponentRemoved);
SubscribeLocalEvent<ShowCultHudComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<ShowCultHudComponent, PlayerDetachedEvent>(OnPlayerDetached);
_overlay = new CultHudOverlay(EntityManager);
}
private void OnComponentInit<T>(EntityUid uid, T component, ComponentInit args)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_overlayManager.AddOverlay(_overlay);
}
private void OnComponentRemoved<T>(EntityUid uid, T component, ComponentRemove args)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_overlayManager.RemoveOverlay(_overlay);
}
private void OnPlayerAttached<T>(EntityUid uid, T component, PlayerAttachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
_overlayManager.AddOverlay(_overlay);
}
private void OnPlayerDetached<T>(EntityUid uid, T component, PlayerDetachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
_overlayManager.RemoveOverlay(_overlay);
}
}