Files
OldThink/Content.Client/_White/JoinQueue/QueueState.cs

53 lines
1.3 KiB
C#

using Content.Shared._White.JoinQueue;
using Robust.Client.Audio;
using Robust.Client.Console;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Shared.Player;
namespace Content.Client._White.JoinQueue;
public sealed class QueueState : State
{
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
private const string JoinSoundPath = "/Audio/Effects/voteding.ogg";
private QueueGui? _gui;
protected override void Startup()
{
_gui = new QueueGui();
_userInterfaceManager.StateRoot.AddChild(_gui);
_gui.QuitPressed += OnQuitPressed;
}
protected override void Shutdown()
{
_gui!.QuitPressed -= OnQuitPressed;
_gui.Dispose();
Ding();
}
private void Ding()
{
if (IoCManager.Resolve<IEntityManager>().TrySystem<AudioSystem>(out var audio))
{
audio.PlayGlobal(JoinSoundPath, Filter.Local(), false);
}
}
public void OnQueueUpdate(MsgQueueUpdate msg)
{
_gui?.UpdateInfo(msg.Total, msg.Position);
}
private void OnQuitPressed()
{
_consoleHost.ExecuteCommand("quit");
}
}