* - tweak: Nerf spear. * - tweak: Blood bolt barrage. * - add: Cult stuff. * - fix: Cult fixes. * - remove: Garbage. * - fix: Multiple pylons. * - fix: Pylon placement fix. * - add: Lots of cult stuff.
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using System.Threading;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mind;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared._White.Cult.Components;
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/// <summary>
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/// This is used for tagging a mob as a cultist.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class CultistComponent : Component
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{
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[DataField("greetSound", customTypeSerializer: typeof(SoundSpecifierTypeSerializer))]
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public SoundSpecifier? CultistGreetSound = new SoundPathSpecifier("/Audio/CultSounds/fart.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("holyConvertTime")]
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public float HolyConvertTime = 15f;
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public CancellationTokenSource? HolyConvertToken;
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[AutoNetworkedField]
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public List<NetEntity?> SelectedEmpowers = new();
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 RitesBloodAmount = FixedPoint2.Zero;
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public static string SummonCultDaggerAction = "InstantActionSummonCultDagger";
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public static string BloodRitesAction = "InstantActionBloodRites";
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public static string EmpPulseAction = "InstantActionEmpPulse";
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public static string ConcealPresenceAction = "InstantActionConcealPresence";
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public static string CultTwistedConstructionAction = "ActionCultTwistedConstruction";
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public static string CultTeleportAction = "ActionCultTeleport";
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public static string CultSummonCombatEquipmentAction = "ActionCultSummonCombatEquipment";
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public static string CultStunAction = "InstantActionCultStun";
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public static string CultShadowShacklesAction = "ActionCultShadowShackles";
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public static List<string> CultistActions = new()
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{
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SummonCultDaggerAction, BloodRitesAction, CultTwistedConstructionAction, CultTeleportAction,
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CultSummonCombatEquipmentAction, CultStunAction, EmpPulseAction, ConcealPresenceAction, CultShadowShacklesAction
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};
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[DataField("bloodRites", customTypeSerializer: typeof(PrototypeIdListSerializer<CultistFactoryProductionPrototype>))]
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public List<string> BloodRites = new ()
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{
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"FactoryCultBloodSpear",
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"FactoryCultBloodBarrage"
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};
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[ViewVariables, NonSerialized]
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public Entity<BloodSpearComponent>? BloodSpear;
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[ViewVariables, NonSerialized]
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public EntityUid? BloodSpearActionEntity;
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[ViewVariables, NonSerialized]
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public Entity<MindComponent>? OriginalMind;
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}
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