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OldThink/Content.Server/NPC/Systems
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Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
..
FactionSystem.cs
Context steering for NPCs (#12915)
2022-12-12 14:33:43 +11:00
NPCCombatSystem.cs
Context steering for NPCs (#12915)
2022-12-12 14:33:43 +11:00
NPCCombatSystem.Melee.cs
Ignore non-hard bodies for npc steering (#12990)
2022-12-12 04:20:13 -06:00
NPCCombatSystem.Ranged.cs
Replace GridEntityId with Owner (#12743)
2022-12-12 14:59:02 +11:00
NPCPerceptionSystem.cs
…
NPCPerceptionSystem.RecentlyInjected.cs
…
NPCSteeringSystem.Context.cs
Reduce NPC static collision avoidance range (#13197)
2022-12-27 12:30:31 +11:00
NPCSteeringSystem.cs
Reduce NPC static collision avoidance range (#13197)
2022-12-27 12:30:31 +11:00
NPCSteeringSystem.Obstacles.cs
Fix NPC obstacle handling (#13007)
2022-12-15 15:30:28 +11:00
NPCSystem.Blackboard.cs
…
NPCSystem.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
NPCSystem.Debug.cs
…
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