* Remake gasp popup to emote (#27736) * fix * Silence ringtones on admin PDAs (#29801) * Silence ringtones on invisible PDAs * Revert "Silence ringtones on invisible PDAs" This reverts commit afc1041f31eebe82e83630a856a8856b877a9826. * Literally just this * Add an admin announcement for news article publishing * Fix invalid UI hover/click sounds breaking client (#30067) fixes #29561 * Display the administrator's title in ahelp and ahelp relay (#30075) * Adding the admin prefix to the ahelp * Updating the admin prefix * The second update of the admin prefix * Configuration correction * fix * Fix servers ambience sound (#30091) * Fix servers ambience * I'm silly * Clean up * Add pen clicking sound (#30531) * Add pen clicking sound * switch to OnUse and reduce distance a little * Fix exploding pen clicking (#30533) * fix pens * added a bunch more fox noises (#27578) * fuck it we ball * added recommended copyright information * revised copyright license * revised copyright license x2 * finalized the fops # reduced the number of audio clips # adjusted the volume of all fox sounds to be consistent with each other * added new sounds to the overall fox parent mob because we forgot oopsie --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com>
107 lines
3.0 KiB
C#
107 lines
3.0 KiB
C#
using Content.Shared.CCVar;
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using Robust.Client.Audio;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Audio.Sources;
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using Robust.Shared.Configuration;
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namespace Content.Client.Audio;
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public sealed class AudioUIController : UIController
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{
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[Dependency] private readonly IAudioManager _audioManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IResourceCache _cache = default!;
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private float _interfaceGain;
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private IAudioSource? _clickSource;
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private IAudioSource? _hoverSource;
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private const float ClickGain = 0.25f;
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private const float HoverGain = 0.05f;
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public override void Initialize()
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{
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base.Initialize();
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/*
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* This exists to load UI sounds outside of the game sim.
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*/
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// No unsub coz never shuts down until program exit.
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_configManager.OnValueChanged(CCVars.UIClickSound, SetClickSound, true);
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_configManager.OnValueChanged(CCVars.UIHoverSound, SetHoverSound, true);
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_configManager.OnValueChanged(CCVars.InterfaceVolume, SetInterfaceVolume, true);
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}
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private void SetInterfaceVolume(float obj)
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{
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_interfaceGain = obj;
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if (_clickSource != null)
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{
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_clickSource.Gain = ClickGain * _interfaceGain;
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}
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if (_hoverSource != null)
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{
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_hoverSource.Gain = HoverGain * _interfaceGain;
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}
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}
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private void SetClickSound(string value)
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{
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if (!string.IsNullOrEmpty(value))
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{
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var resource = GetSoundOrFallback(value, CCVars.UIClickSound.DefaultValue);
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var source =
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_audioManager.CreateAudioSource(resource);
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if (source != null)
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{
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source.Gain = ClickGain * _interfaceGain;
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source.Global = true;
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}
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_clickSource = source;
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UIManager.SetClickSound(source);
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}
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else
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{
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UIManager.SetClickSound(null);
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}
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}
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private void SetHoverSound(string value)
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{
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if (!string.IsNullOrEmpty(value))
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{
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var hoverResource = GetSoundOrFallback(value, CCVars.UIHoverSound.DefaultValue);
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var hoverSource =
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_audioManager.CreateAudioSource(hoverResource);
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if (hoverSource != null)
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{
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hoverSource.Gain = HoverGain * _interfaceGain;
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hoverSource.Global = true;
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}
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_hoverSource = hoverSource;
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UIManager.SetHoverSound(hoverSource);
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}
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else
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{
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UIManager.SetHoverSound(null);
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}
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}
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private AudioResource GetSoundOrFallback(string path, string fallback)
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{
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if (!_cache.TryGetResource(path, out AudioResource? resource))
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return _cache.GetResource<AudioResource>(fallback);
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return resource;
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}
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}
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