* - fix: Fix huds. * - fix: Cult icon fix * - fix: Fix terminator missing dead threshold * - fix: Fix clown ComicSans font * - fix: Fix airlock missing rsi states * - fix: Fix double storage removal sound * - fix: Fix emote
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using Content.Shared.GameTicking;
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using Content.Shared._White.EntityHealthBar;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client._White.EntityHealthBar
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{
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public sealed class ShowHealthBarsSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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private EntityHealthBarOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_overlay = new(EntityManager);
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}
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private void OnInit(EntityUid uid, ShowWhiteHealthBarsComponent component, ComponentInit args)
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{
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if (_player.LocalSession?.AttachedEntity != uid)
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return;
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_overlayMan.AddOverlay(_overlay);
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_overlay.DamageContainers = component.DamageContainers;
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}
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private void OnRemove(EntityUid uid, ShowWhiteHealthBarsComponent component, ComponentRemove args)
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{
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if (_player.LocalSession?.AttachedEntity != uid)
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return;
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_overlayMan.RemoveOverlay(_overlay);
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}
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private void OnPlayerAttached(EntityUid uid, ShowWhiteHealthBarsComponent component, PlayerAttachedEvent args)
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{
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if (_player.LocalSession != args.Player)
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return;
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_overlayMan.AddOverlay(_overlay);
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_overlay.DamageContainers = component.DamageContainers;
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}
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private void OnPlayerDetached(EntityUid uid, ShowWhiteHealthBarsComponent component, PlayerDetachedEvent args)
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{
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if (_player.LocalSession != args.Player)
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return;
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_overlayMan.RemoveOverlay(_overlay);
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}
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private void OnRoundRestart(RoundRestartCleanupEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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}
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