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147 lines
5.4 KiB
C#
147 lines
5.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.Access.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client._White.EntityJobInfo;
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public sealed class EntityJobInfoOverlay : Overlay
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{
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private readonly IEntityManager _entManager;
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private readonly SharedTransformSystem _transform;
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private readonly IPrototypeManager _prototypeManager;
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private readonly InventorySystem _inventorySystem;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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public EntityJobInfoOverlay(IEntityManager entManager, IPrototypeManager protoManager, InventorySystem inventorySystem)
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{
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_entManager = entManager;
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_prototypeManager = protoManager;
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_inventorySystem = inventorySystem;
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var handle = args.WorldHandle;
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var rotation = args.Viewport.Eye?.Rotation ?? Angle.Zero;
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var spriteQuery = _entManager.GetEntityQuery<SpriteComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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const float scale = 1f;
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var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
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var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
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foreach (var hum in _entManager.EntityQuery<HumanoidAppearanceComponent>(true))
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{
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if (!xformQuery.TryGetComponent(hum.Owner, out var xform) ||
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xform.MapID != args.MapId)
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{
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continue;
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}
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var worldPosition = _transform.GetWorldPosition(xform);
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var worldMatrix = Matrix3.CreateTranslation(worldPosition);
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ContentMathHelper.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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ContentMathHelper.Multiply(rotationMatrix, scaledWorld, out var matty);
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handle.SetTransform(matty);
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var icon = "NoId";
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var icon_job = GetIcon(hum.Owner);
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if (icon_job != null)
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icon = icon_job;
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var sprite_icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/job_icons.rsi"), icon);
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var _iconTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite_icon);
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// Use the sprite itself if we know its bounds. This means short or tall sprites don't get overlapped
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// by the bar.
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float yOffset;
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float xOffset;
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if (spriteQuery.TryGetComponent(hum.Owner, out var sprite))
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{
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yOffset = sprite.Bounds.Height + 7f; //sprite.Bounds.Height + 7f;
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xOffset = sprite.Bounds.Width - 17f; //sprite.Bounds.Width + 7f;
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}
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else
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{
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yOffset = 1f;
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xOffset = 1f;
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}
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// Position above the entity (we've already applied the matrix transform to the entity itself)
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// Offset by the texture size for every do_after we have.
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var position = new Vector2(xOffset / EyeManager.PixelsPerMeter,
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yOffset / EyeManager.PixelsPerMeter);
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// Draw the underlying bar texture
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if (sprite != null && !sprite.ContainerOccluded)
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handle.DrawTexture(_iconTexture, position);
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}
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handle.UseShader(null);
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handle.SetTransform(Matrix3.Identity);
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}
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private string? GetIcon(EntityUid uid)
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{
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if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
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{
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// PDA
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if (_entManager.TryGetComponent(idUid, out PdaComponent? pda) &&
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_entManager.TryGetComponent(pda.ContainedId, out IdCardComponent? idCard))
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{
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if (TryMatchJobTitleToIcon(idCard.JobTitle, out string? icon))
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return icon;
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}
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// ID Card
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if (_entManager.TryGetComponent(idUid, out IdCardComponent? id))
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{
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if (TryMatchJobTitleToIcon(id.JobTitle, out string? icon))
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return icon;
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}
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}
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return null;
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}
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private string GetNameAndJob(IdCardComponent id)
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{
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var jobSuffix = string.IsNullOrWhiteSpace(id.JobTitle) ? string.Empty : $" ({id.JobTitle})";
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var val = string.IsNullOrWhiteSpace(id.FullName)
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? Loc.GetString("access-id-card-component-owner-name-job-title-text",
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("jobSuffix", jobSuffix))
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: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
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("fullName", id.FullName),
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("jobSuffix", jobSuffix));
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return val;
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}
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private bool TryMatchJobTitleToIcon(string? jobTitle, [NotNullWhen(true)] out string? jobIcon)
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{
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foreach (var job in _prototypeManager.EnumeratePrototypes<JobPrototype>())
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{
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if (job.LocalizedName == jobTitle)
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{
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jobIcon = job.Icon;
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return true;
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}
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}
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jobIcon = "CustomId";
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return true; // For 'CustomId' icon we need send 'true' result;
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}
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}
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