Files
OldThink/Content.Server/PAI/PAISystem.cs
Jabak 381d904d4b почти важно (#135)
* Add data field for id card microwave behaviour (#28087)

* Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049)

Move replacement chance to ReplacementAccentPrototype

* Resolves Bible summon message being sent to all users (#28104)

* Changed PopupEntity overload used to ensure message is only sent to user

* Updated uid for PopupEntity call

* Updating _popupSystem.PopupEntity call in AttemptSummon

* Random book story generator refactor (#28082)

* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar

* Fix activatable UI popup message spam (#28123)

Fixed activatable UI popup message spam

* Modify battery assert to avoid floating point errors (#28007)

* Update component query benchmarks (#27967)

* Add more component query benchmarks.

* Rename benchmark

* Use non-generic `TryComp()` for metadata & transform (#28133)

* sleeper agent appear later into the round and only once (#28160)

---------

Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
2024-10-04 11:27:12 +03:00

122 lines
4.3 KiB
C#

using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Instruments;
using Content.Server.Kitchen.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Mind.Components;
using Content.Shared.PAI;
using Content.Shared.Popups;
using Robust.Shared.Random;
using System.Text;
using Robust.Shared.Player;
namespace Content.Server.PAI;
public sealed class PAISystem : SharedPAISystem
{
[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ToggleableGhostRoleSystem _toggleableGhostRole = default!;
/// <summary>
/// Possible symbols that can be part of a scrambled pai's name.
/// </summary>
private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' '};
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PAIComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
SubscribeLocalEvent<PAIComponent, BeingMicrowavedEvent>(OnMicrowaved);
}
private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
{
if (!TryComp<MindContainerComponent>(uid, out var mind) || !mind.HasMind)
component.LastUser = args.User;
}
private void OnMindAdded(EntityUid uid, PAIComponent component, MindAddedMessage args)
{
if (component.LastUser == null)
return;
// Ownership tag
var val = Loc.GetString("pai-system-pai-name", ("owner", component.LastUser));
// TODO Identity? People shouldn't dox-themselves by carrying around a PAI.
// But having the pda's name permanently be "old lady's PAI" is weird.
// Changing the PAI's identity in a way that ties it to the owner's identity also seems weird.
// Cause then you could remotely figure out information about the owner's equipped items.
_metaData.SetEntityName(uid, val);
}
private void OnMindRemoved(EntityUid uid, PAIComponent component, MindRemovedMessage args)
{
// Mind was removed, shutdown the PAI.
PAITurningOff(uid);
}
private void OnMicrowaved(EntityUid uid, PAIComponent comp, BeingMicrowavedEvent args)
{
// name will always be scrambled whether it gets bricked or not, this is the reward
ScrambleName(uid, comp);
// randomly brick it
if (_random.Prob(comp.BrickChance))
{
_popup.PopupEntity(Loc.GetString(comp.BrickPopup), uid, PopupType.LargeCaution);
_toggleableGhostRole.Wipe(uid);
RemComp<PAIComponent>(uid);
RemComp<ToggleableGhostRoleComponent>(uid);
}
else
{
// you are lucky...
_popup.PopupEntity(Loc.GetString(comp.ScramblePopup), uid, PopupType.Large);
}
}
private void ScrambleName(EntityUid uid, PAIComponent comp)
{
// create a new random name
var len = _random.Next(6, 18);
var name = new StringBuilder(len);
for (int i = 0; i < len; i++)
{
name.Append(_random.Pick(SYMBOLS));
}
// add 's pAI to the scrambled name
var val = Loc.GetString("pai-system-pai-name-raw", ("name", name.ToString()));
_metaData.SetEntityName(uid, val);
}
public void PAITurningOff(EntityUid uid)
{
// Close the instrument interface if it was open
// before closing
if (HasComp<ActiveInstrumentComponent>(uid))
{
_instrumentSystem.ToggleInstrumentUi(uid, uid);
}
// Stop instrument
if (TryComp<InstrumentComponent>(uid, out var instrument))
_instrumentSystem.Clean(uid, instrument);
if (TryComp(uid, out MetaDataComponent? metadata))
{
var proto = metadata.EntityPrototype;
if (proto != null)
_metaData.SetEntityName(uid, proto.Name);
}
}
}