Files
OldThink/Content.Server/Salvage/FultonSystem.cs
Jabak 381d904d4b почти важно (#135)
* Add data field for id card microwave behaviour (#28087)

* Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049)

Move replacement chance to ReplacementAccentPrototype

* Resolves Bible summon message being sent to all users (#28104)

* Changed PopupEntity overload used to ensure message is only sent to user

* Updated uid for PopupEntity call

* Updating _popupSystem.PopupEntity call in AttemptSummon

* Random book story generator refactor (#28082)

* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar

* Fix activatable UI popup message spam (#28123)

Fixed activatable UI popup message spam

* Modify battery assert to avoid floating point errors (#28007)

* Update component query benchmarks (#27967)

* Add more component query benchmarks.

* Rename benchmark

* Use non-generic `TryComp()` for metadata & transform (#28133)

* sleeper agent appear later into the round and only once (#28160)

---------

Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
2024-10-04 11:27:12 +03:00

80 lines
2.5 KiB
C#

using Content.Shared.Salvage.Fulton;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Salvage;
/// <summary>
/// Transports attached entities to the linked beacon after a timer has elapsed.
/// </summary>
public sealed class FultonSystem : SharedFultonSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FultonedComponent, ComponentStartup>(OnFultonedStartup);
SubscribeLocalEvent<FultonedComponent, ComponentShutdown>(OnFultonedShutdown);
}
private void OnFultonedShutdown(EntityUid uid, FultonedComponent component, ComponentShutdown args)
{
Del(component.Effect);
component.Effect = EntityUid.Invalid;
}
private void OnFultonedStartup(EntityUid uid, FultonedComponent component, ComponentStartup args)
{
if (Exists(component.Effect))
return;
component.Effect = Spawn(EffectProto, new EntityCoordinates(uid, EffectOffset));
Dirty(uid, component);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<FultonedComponent>();
var curTime = Timing.CurTime;
while (query.MoveNext(out var uid, out var comp))
{
if (comp.NextFulton > curTime)
continue;
Fulton(uid, comp);
}
}
private void Fulton(EntityUid uid, FultonedComponent component)
{
if (!Deleted(component.Beacon) &&
TryComp(component.Beacon, out TransformComponent? beaconXform) &&
!Container.IsEntityOrParentInContainer(component.Beacon.Value, xform: beaconXform) &&
CanFulton(uid))
{
var xform = Transform(uid);
var metadata = MetaData(uid);
var oldCoords = xform.Coordinates;
var offset = _random.NextVector2(1.5f);
var localPos = TransformSystem.GetInvWorldMatrix(beaconXform.ParentUid)
.Transform(TransformSystem.GetWorldPosition(beaconXform)) + offset;
TransformSystem.SetCoordinates(uid, new EntityCoordinates(beaconXform.ParentUid, localPos));
RaiseNetworkEvent(new FultonAnimationMessage()
{
Entity = GetNetEntity(uid, metadata),
Coordinates = GetNetCoordinates(oldCoords),
});
}
Audio.PlayPvs(component.Sound, uid);
RemCompDeferred<FultonedComponent>(uid);
}
}