* - tweak: Don't close eui too quickly. * - add: Spellblade update. * - fix: Cult teleport spell.
60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
using Content.Server._White.Wizard.SpellBlade;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Changeling;
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using Content.Shared.Damage.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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namespace Content.Server._White.ChangeTemperatureOnCollide;
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public sealed class LowTemperatureSlowdownSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
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[Dependency] private readonly SpellBladeSystem _spellBlade = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MovementSpeedModifierComponent, OnTemperatureChangeEvent>(OnTemperatureChange);
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SubscribeLocalEvent<TemperatureComponent, RefreshMovementSpeedModifiersEvent>(OnMoveSpeedRefresh);
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}
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private void OnMoveSpeedRefresh(EntityUid uid, TemperatureComponent component,
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RefreshMovementSpeedModifiersEvent args)
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{
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var modifier = _spellBlade.IsHoldingItemWithComponent<FrostAspectComponent>(uid) ||
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HasComp<GodmodeComponent>(uid) || HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
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? 1f
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: GetSpeedModifier(component.CurrentTemperature);
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args.ModifySpeed(modifier, modifier);
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}
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private void OnTemperatureChange(EntityUid uid, MovementSpeedModifierComponent component,
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OnTemperatureChangeEvent args)
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{
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (GetSpeedModifier(args.LastTemperature) == GetSpeedModifier(args.CurrentTemperature))
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return;
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_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid, component);
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}
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private static float GetSpeedModifier(float temperature)
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{
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return temperature switch
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{
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> 290f => 1f,
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> 280f => 0.9f,
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> 260f => 0.8f,
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> 230f => 0.7f,
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> 200f => 0.6f,
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> 160f => 0.5f,
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> 110f => 0.4f,
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> 50f => 0.3f,
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_ => 0.2f
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};
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}
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}
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