* tweak: hardsuits size ginormous -> huge * tweak: made common hardsuits slow less * tweak: materails&coils are smaller * tweak: AME parts in crate 9 ->18 * tweak: increase ame efficiency 10x * Revert "tweak: increase ame efficiency 10x" This reverts commit add91b3b42db78efd37c9a9099911803c72caf71. * tweak: increased ame injection amount * tweak: static storage disabled by default * tweak: show loco above head disabled by default * tweak: melee attacks system changed * add: removed alt attack from stunbaton * add: stamina damage on heavy attack * tweak: reduced changeling gamerule chance * tweak: reduced total armblade damage 40 -> 34. Added structural damage * tweak: limited tentacle gun range * fix: fixed windoors damagegroups * fix: fix functions localization
17 lines
454 B
C#
17 lines
454 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Changeling;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TentacleProjectileComponent : Component
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{
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/// <summary>
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/// Time until projectile despawns in miliseconds.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int DespawnTime = -1;
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[ViewVariables, AutoNetworkedField]
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public EntityUid? GrabbedUid;
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}
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