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f392a78c76f3756aea765f708eeaa6b33ed4ddfc
OldThink/Content.Client/GameObjects/EntitySystems
History
Pieter-Jan Briers f392a78c76 Make instruments prediction-safe.
2020-05-29 22:50:41 +02:00
..
CameraRecoilSystem.cs
…
CharacterInterfaceSystem.cs
…
ClientInventorySystem.cs
…
ClientNotifySystem.cs
…
CombatModeSystem.cs
Fix compiler warnings
2020-05-28 17:44:51 +02:00
ConstructorSystem.cs
…
ExamineSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
IconSmoothSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
InstrumentSystem.cs
Make instruments prediction-safe.
2020-05-29 22:50:41 +02:00
MarkerSystem.cs
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MeleeLungeSystem.cs
…
MeleeWeaponSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
RangedWeaponSystem.cs
RangedWeaponSystem doesn't send updates on past prediction.
2020-05-28 17:44:51 +02:00
SubFloorHideSystem.cs
Adds command to show wires.
2020-04-20 09:45:45 +02:00
VerbSystem.cs
Fix compiler warnings
2020-05-28 17:44:51 +02:00
WindowSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
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