* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
32 lines
844 B
Plaintext
32 lines
844 B
Plaintext
[gd_resource type="StyleBoxFlat" format=2]
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[resource]
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content_margin_left = -1.0
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content_margin_right = -1.0
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content_margin_top = -1.0
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content_margin_bottom = -1.0
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bg_color = Color( 0.746094, 0.0320587, 0.0320587, 0.519333 )
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draw_center = true
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 0.8, 0.8, 0.8, 1 )
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border_blend = false
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_right = 2
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corner_radius_bottom_left = 2
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corner_detail = 8
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expand_margin_left = 0.0
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expand_margin_right = 0.0
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expand_margin_top = 0.0
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expand_margin_bottom = 0.0
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shadow_color = Color( 0, 0, 0, 0.6 )
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shadow_size = 0
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anti_aliasing = false
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anti_aliasing_size = 1
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_sections_unfolded = [ "Anti Aliasing", "Border", "Border Width", "Corner Radius", "Expand Margin", "Shadow" ]
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