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f790eeb34d407361c7197a33f6f91cb7955ccc7b
OldThink/Content.Server/GameObjects/Components/Mobs
History
Pieter-Jan Briers f790eeb34d RaisePredictiveEvent works.
Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
..
DamageThresholdTemplates
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
CameraRecoilComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
Add CanAttack to IActionBlocker, prevent using guns when dead (#769)
2020-03-03 15:10:09 +01:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
SpeciesComponent.cs
Add CanAttack to IActionBlocker, prevent using guns when dead (#769)
2020-03-03 15:10:09 +01:00
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