Files
OldThink/Content.Server/_White/Stunprod/SnatcherprodSystem.cs
Aviu00 f7edea42cd Некоторые балансные изменения (#72)
* - balance: Chainsaw can only be crafted using advanced saw.

* - balance: Tweak some melee weapon damage and sizes.

* - balance: Tweak stun baton.

* - balance: No flash heavy attack.

* - balance: Tweak modifier sets.

* - tweak: Stunprod and snatcherprod tweaks.

* - tweak: Auto cycle tweaks.

* - balance: Nerf flamethrower.

* - tweak: Remove old stunprod construction.

* - balance: Tweak shotgun ammo.

* - tweak: Cartridge ejecting tweaks.

* - fix: Fix stunprod held prefix.

* Revert "Makes external & shuttle airlocks bump-openable (#22706)"

This reverts commit 6a73aed6d5.

* - balance: Tweak modifier sets once again.

* - balance: Tweak IED timer.

* - tweak: Chemical explosions can't create vacuum.
2024-02-15 18:08:42 +00:00

57 lines
1.5 KiB
C#

using System.Linq;
using Content.Shared.Damage.Events;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item.ItemToggle;
namespace Content.Server._White.Stunprod;
public sealed class SnatcherprodSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedItemToggleSystem _itemToggle = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SnatcherprodComponent, StaminaMeleeHitEvent>(OnHit);
}
private void OnHit(EntityUid uid, SnatcherprodComponent component, StaminaMeleeHitEvent args)
{
if (!_itemToggle.IsActivated(uid) || args.HitList.Count == 0)
return;
var entity = args.HitList.First().Entity;
if (entity == uid || !TryComp(entity, out HandsComponent? hands))
return;
EntityUid? heldEntity = null;
if (hands.ActiveHandEntity != null)
heldEntity = hands.ActiveHandEntity;
else
{
foreach (var hand in hands.Hands)
{
if (hand.Value.HeldEntity == null)
continue;
heldEntity = hand.Value.HeldEntity;
break;
}
if (heldEntity == null)
return;
}
if (!_hands.TryDrop(entity, heldEntity.Value, null, false, false, handsComp: hands))
return;
_hands.PickupOrDrop(args.User, heldEntity.Value, false);
}
}