* - fix: No concealed rune interaction. * - fix: Wizard rule min players. * - add: Holosign stuff. * - add: Don't despawn dragon. * - tweak: Implants. * - fix: Hijack. * - remove: Hardsuit objective. * - fix: Holosigns. * - fix: Fix chair rotation. * - fix: No shooting while delayed. * - fix: Changeling felinid polymorph. * - fix: Fix stuck in container in container. * - fix: Fix flash in containers. * - fix: Whistle chameleon. * - fix: Loc. * - fix: No shooting in body bags. * - fix: Error. * - fix: Ling felinid fix attempt 2.
501 lines
17 KiB
C#
501 lines
17 KiB
C#
using Content.Server.GameTicking;
|
|
using Content.Server.GameTicking.Rules;
|
|
using Content.Server.GameTicking.Rules.Components;
|
|
using Content.Server.Antag;
|
|
using Content.Server.Ghost.Roles.Components;
|
|
using Content.Server.Ghost.Roles.Events;
|
|
using Content.Server.Humanoid;
|
|
using Content.Server.Mind;
|
|
using Content.Server.Preferences.Managers;
|
|
using Content.Server.RoundEnd;
|
|
using Content.Server.Spawners.Components;
|
|
using Content.Server.Station.Systems;
|
|
using Content.Shared.Humanoid;
|
|
using Content.Shared.Humanoid.Prototypes;
|
|
using Content.Shared.Mind.Components;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.NPC.Systems;
|
|
using Content.Shared.Preferences;
|
|
using Content.Shared.Roles;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Prototypes;
|
|
using System.Linq;
|
|
using Content.Server.Administration.Commands;
|
|
using Content.Server.Objectives;
|
|
using Content.Server.Station.Components;
|
|
using Content.Server.StationEvents.Components;
|
|
using Content.Shared._White.Antag;
|
|
using Content.Shared.Dataset;
|
|
using Content.Shared.Mind;
|
|
using Content.Shared.NPC.Components;
|
|
using Content.Shared.Objectives.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Maps;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server._White.Wizard;
|
|
|
|
/// <summary>
|
|
/// This handles...
|
|
/// </summary>
|
|
public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
|
|
{
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IServerPreferencesManager _prefs = default!;
|
|
[Dependency] private readonly ILogManager _logManager = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly MapLoaderSystem _map = default!;
|
|
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
|
|
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
|
[Dependency] private readonly MindSystem _mind = default!;
|
|
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
|
|
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
|
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
|
|
[Dependency] private readonly AntagSelectionSystem _antagSelection = default!;
|
|
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
|
|
[Dependency] private readonly ObjectivesSystem _objectives = default!;
|
|
|
|
|
|
private ISawmill _sawmill = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
|
|
SubscribeLocalEvent<RulePlayerSpawningEvent>(OnPlayersSpawning);
|
|
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
|
|
SubscribeLocalEvent<WizardComponent, MobStateChangedEvent>(OnMobStateChanged);
|
|
SubscribeLocalEvent<WizardComponent, GhostRoleSpawnerUsedEvent>(OnPlayersGhostSpawning);
|
|
SubscribeLocalEvent<WizardComponent, MindAddedMessage>(OnMindAdded);
|
|
SubscribeLocalEvent<WizardRuleComponent, ObjectivesTextGetInfoEvent>(OnObjectivesTextGetInfo);
|
|
|
|
_sawmill = _logManager.GetSawmill("Wizard");
|
|
}
|
|
|
|
protected override void Added(EntityUid uid, WizardRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
|
{
|
|
base.Added(uid, component, gameRule, args);
|
|
|
|
gameRule.MinPlayers = component.MinPlayers;
|
|
}
|
|
|
|
private void OnObjectivesTextGetInfo(Entity<WizardRuleComponent> ent, ref ObjectivesTextGetInfoEvent args)
|
|
{
|
|
args.Minds = ent.Comp.WizardMinds;
|
|
args.AgentName = Loc.GetString("wizard-round-end-agent-name");
|
|
}
|
|
|
|
private void OnStartAttempt(RoundStartAttemptEvent ev)
|
|
{
|
|
TryRoundStartAttempt(ev, Loc.GetString("wizard-title"));
|
|
}
|
|
|
|
private void OnPlayersSpawning(RulePlayerSpawningEvent ev)
|
|
{
|
|
var query = QueryActiveRules();
|
|
while (query.MoveNext(out var uid, out _, out var wizardRule, out _))
|
|
{
|
|
if (!SpawnMap((uid, wizardRule)))
|
|
{
|
|
_sawmill.Info("Failed to load shuttle for wizard");
|
|
continue;
|
|
}
|
|
|
|
//Handle there being nobody readied up
|
|
if (ev.PlayerPool.Count == 0)
|
|
continue;
|
|
|
|
var wizardEligible =
|
|
_antagSelection.GetEligibleSessions(ev.PlayerPool, wizardRule.WizardRoleProto);
|
|
|
|
//Select wizard
|
|
var selectedWizard = _antagSelection
|
|
.ChooseAntags(1, wizardEligible, ev.PlayerPool).FirstOrDefault();
|
|
|
|
SpawnWizard(selectedWizard, wizardRule, false);
|
|
|
|
if (selectedWizard != null)
|
|
GameTicker.PlayerJoinGame(selectedWizard);
|
|
}
|
|
}
|
|
|
|
protected override void Started(
|
|
EntityUid uid,
|
|
WizardRuleComponent component,
|
|
GameRuleComponent gameRule,
|
|
GameRuleStartedEvent args)
|
|
{
|
|
base.Started(uid, component, gameRule, args);
|
|
|
|
if (GameTicker.RunLevel == GameRunLevel.InRound)
|
|
SpawnWizardGhostRole(uid, component);
|
|
}
|
|
|
|
private void OnMobStateChanged(EntityUid uid, WizardComponent component, MobStateChangedEvent ev)
|
|
{
|
|
if (ev.NewMobState == MobState.Dead && component.EndRoundOnDeath)
|
|
CheckAnnouncement();
|
|
}
|
|
|
|
private void OnPlayersGhostSpawning(EntityUid uid, WizardComponent component, GhostRoleSpawnerUsedEvent args)
|
|
{
|
|
var spawner = args.Spawner;
|
|
|
|
if (!TryComp<WizardSpawnerComponent>(spawner, out var wizardSpawner))
|
|
return;
|
|
|
|
if (!EntityQuery<WizardRuleComponent>().Any())
|
|
return;
|
|
|
|
if (!_prototypeManager.TryIndex(wizardSpawner.StartingGear, out var gear))
|
|
{
|
|
_sawmill.Error("Failed to load wizard gear prototype");
|
|
return;
|
|
}
|
|
|
|
SetupWizardEntity(uid, gear, false);
|
|
}
|
|
|
|
private void OnMindAdded(EntityUid uid, WizardComponent component, MindAddedMessage args)
|
|
{
|
|
if (!_mind.TryGetMind(uid, out var mindId, out var mind))
|
|
return;
|
|
|
|
var query = QueryActiveRules();
|
|
while (query.MoveNext(out _, out _, out var wizardRule, out _))
|
|
{
|
|
if (!AddRole(mindId, mind, wizardRule))
|
|
return;
|
|
|
|
if (mind.Session is not { } playerSession)
|
|
return;
|
|
|
|
if (GameTicker.RunLevel != GameRunLevel.InRound)
|
|
return;
|
|
|
|
NotifyWizard(playerSession, component, wizardRule);
|
|
}
|
|
}
|
|
|
|
private bool AddRole(EntityUid mindId, MindComponent mind, WizardRuleComponent wizardRule)
|
|
{
|
|
if (_roles.MindHasRole<WizardRoleComponent>(mindId))
|
|
return false;
|
|
|
|
wizardRule.WizardMinds.Add(mindId);
|
|
|
|
var role = wizardRule.WizardRoleProto;
|
|
_roles.MindAddRole(mindId, new WizardRoleComponent {PrototypeId = role});
|
|
|
|
GiveObjectives(mindId, mind, wizardRule);
|
|
|
|
return true;
|
|
}
|
|
|
|
private void GiveObjectives(EntityUid mindId, MindComponent mind, WizardRuleComponent wizardRule)
|
|
{
|
|
_mind.TryAddObjective(mindId, mind, "WizardSurviveObjective");
|
|
|
|
var difficulty = 0f;
|
|
for (var pick = 0; pick < 6 && 8 > difficulty; pick++)
|
|
{
|
|
var objective = _objectives.GetRandomObjective(mindId, mind, wizardRule.ObjectiveGroup);
|
|
if (objective == null)
|
|
continue;
|
|
|
|
_mind.AddObjective(mindId, mind, objective.Value);
|
|
var adding = Comp<ObjectiveComponent>(objective.Value).Difficulty;
|
|
difficulty += adding;
|
|
_sawmill.Debug($"Added objective {ToPrettyString(objective):objective} with {adding} difficulty");
|
|
}
|
|
}
|
|
|
|
private void OnRunLevelChanged(GameRunLevelChangedEvent ev)
|
|
{
|
|
var query = QueryActiveRules();
|
|
while (query.MoveNext(out var uid, out _, out var wiz, out _))
|
|
{
|
|
if (ev.New == GameRunLevel.InRound)
|
|
OnRoundStart(uid, wiz);
|
|
}
|
|
}
|
|
|
|
private void OnRoundStart(EntityUid uid, WizardRuleComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var eligible = new List<Entity<StationEventEligibleComponent, NpcFactionMemberComponent>>();
|
|
var eligibleQuery = EntityQueryEnumerator<StationEventEligibleComponent, NpcFactionMemberComponent>();
|
|
while (eligibleQuery.MoveNext(out var eligibleUid, out var eligibleComp, out var member))
|
|
{
|
|
if (!_npcFaction.IsFactionHostile(component.Faction, (eligibleUid, member)))
|
|
continue;
|
|
|
|
eligible.Add((eligibleUid, eligibleComp, member));
|
|
}
|
|
|
|
if (eligible.Count == 0)
|
|
return;
|
|
|
|
component.TargetStation = _random.Pick(eligible);
|
|
|
|
var filter = Filter.Empty();
|
|
var query = EntityQueryEnumerator<WizardComponent, ActorComponent>();
|
|
while (query.MoveNext(out _, out var wizard, out var actor))
|
|
{
|
|
NotifyWizard(actor.PlayerSession, wizard, component);
|
|
filter.AddPlayer(actor.PlayerSession);
|
|
}
|
|
}
|
|
|
|
private void CheckAnnouncement()
|
|
{
|
|
// Check for all at once gamemode
|
|
if (GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
|
|
return;
|
|
|
|
var query = QueryActiveRules();
|
|
while (query.MoveNext(out _, out _, out var wizard, out _))
|
|
{
|
|
_roundEndSystem.DoRoundEndBehavior(
|
|
wizard.RoundEndBehavior, wizard.EvacShuttleTime, wizard.RoundEndTextSender,
|
|
wizard.RoundEndTextShuttleCall, wizard.RoundEndTextAnnouncement);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
private bool SpawnMap(Entity<WizardRuleComponent> ent)
|
|
{
|
|
if (!ent.Comp.SpawnShuttle
|
|
|| ent.Comp.ShuttleMap != null)
|
|
return true;
|
|
|
|
var shuttleMap = _mapManager.CreateMap();
|
|
var options = new MapLoadOptions
|
|
{
|
|
LoadMap = true,
|
|
};
|
|
|
|
if (!_map.TryLoad(shuttleMap, ent.Comp.ShuttlePath, out _, options))
|
|
return false;
|
|
|
|
ent.Comp.ShuttleMap = _mapManager.GetMapEntityId(shuttleMap);
|
|
return true;
|
|
}
|
|
|
|
private void SetupWizardEntity(
|
|
EntityUid mob,
|
|
StartingGearPrototype gear,
|
|
bool endRoundOnDeath,
|
|
bool randomPtofile = true)
|
|
{
|
|
EnsureComp<WizardComponent>(mob, out var component);
|
|
component.EndRoundOnDeath = endRoundOnDeath;
|
|
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistWizard";
|
|
|
|
if (randomPtofile)
|
|
{
|
|
var random = IoCManager.Resolve<IRobustRandom>();
|
|
var profile = HumanoidCharacterProfile.RandomWithSpecies()
|
|
.WithAge(random.Next(component.MinAge, component.MaxAge));
|
|
|
|
var color = Color.FromHex(GetRandom(component.Color, "#B5B8B1"));
|
|
var hair = GetRandom(component.Hair, "HumanHairAfricanPigtails");
|
|
var facialHair = GetRandom(component.FacialHair, "HumanFacialHairAbe");
|
|
profile = profile.WithCharacterAppearance(
|
|
profile.WithCharacterAppearance(
|
|
profile.WithCharacterAppearance(
|
|
profile.WithCharacterAppearance(
|
|
profile.Appearance.WithHairStyleName(hair))
|
|
.Appearance.WithFacialHairStyleName(facialHair))
|
|
.Appearance.WithHairColor(color))
|
|
.Appearance.WithFacialHairColor(color));
|
|
|
|
_humanoid.LoadProfile(mob, profile);
|
|
|
|
_metaData.SetEntityName(mob, GetRandom(component.Name, ""));
|
|
|
|
_stationSpawning.EquipStartingGear(mob, gear);
|
|
}
|
|
|
|
_npcFaction.RemoveFaction(mob, "NanoTrasen", false);
|
|
_npcFaction.AddFaction(mob, "Wizard");
|
|
}
|
|
|
|
private EntityCoordinates WizardSpawnPoint(WizardRuleComponent component)
|
|
{
|
|
if (component.ShuttleMap is not {Valid: true} mapUid)
|
|
return EntityCoordinates.Invalid;
|
|
|
|
var spawn = new EntityCoordinates();
|
|
foreach (var (_, meta, xform) in EntityQuery<SpawnPointComponent, MetaDataComponent, TransformComponent>(true))
|
|
{
|
|
if (meta.EntityPrototype?.ID != component.SpawnPointProto.Id)
|
|
continue;
|
|
|
|
if (xform.MapUid != component.ShuttleMap)
|
|
continue;
|
|
|
|
spawn = xform.Coordinates;
|
|
break;
|
|
}
|
|
|
|
// Fallback, spawn at the centre of the map
|
|
if (spawn == new EntityCoordinates())
|
|
{
|
|
spawn = Transform(mapUid).Coordinates;
|
|
_sawmill.Warning("Fell back to default spawn for wizard!");
|
|
}
|
|
|
|
return spawn;
|
|
}
|
|
|
|
private void SpawnWizard(ICommonSession? session, WizardRuleComponent component, bool spawnGhostRoles = true)
|
|
{
|
|
var spawn = WizardSpawnPoint(component);
|
|
if (spawn == EntityCoordinates.Invalid)
|
|
{
|
|
_sawmill.Error("Failed to calculate wizard spawn point");
|
|
return;
|
|
}
|
|
|
|
var wizardAntag = _prototypeManager.Index(component.WizardRoleProto);
|
|
|
|
//If a session is available, spawn mob and transfer mind into it
|
|
if (session != null)
|
|
{
|
|
if (!_prototypeManager.TryIndex(SharedHumanoidAppearanceSystem.DefaultSpecies, out SpeciesPrototype? species))
|
|
{
|
|
species = _prototypeManager.Index<SpeciesPrototype>(SharedHumanoidAppearanceSystem.DefaultSpecies);
|
|
}
|
|
|
|
var mob = Spawn(species.Prototype, spawn);
|
|
if (!_prototypeManager.TryIndex(component.StartingGear, out var gear))
|
|
{
|
|
_sawmill.Error("Failed to load wizard gear prototype");
|
|
return;
|
|
}
|
|
|
|
SetupWizardEntity(mob, gear, true);
|
|
var name = !TryComp<MetaDataComponent>(mob, out var meta) || meta.EntityName == "" ? "" : meta.EntityName;
|
|
|
|
var newMind = _mind.CreateMind(session.UserId, name);
|
|
_mind.SetUserId(newMind, session.UserId);
|
|
AddRole(newMind.Owner, newMind.Comp, component);
|
|
|
|
_mind.TransferTo(newMind, mob);
|
|
}
|
|
//Otherwise, spawn as a ghost role
|
|
else if (spawnGhostRoles)
|
|
{
|
|
var spawnPoint = Spawn(component.GhostSpawnPointProto, spawn);
|
|
var ghostRole = EnsureComp<GhostRoleComponent>(spawnPoint);
|
|
EnsureComp<GhostRoleMobSpawnerComponent>(spawnPoint);
|
|
ghostRole.RoleName = Loc.GetString(wizardAntag.Name);
|
|
ghostRole.RoleDescription = Loc.GetString(wizardAntag.Objective);
|
|
|
|
var wizardSpawner = EnsureComp<WizardSpawnerComponent>(spawnPoint);
|
|
//TODO: maybe other params
|
|
}
|
|
}
|
|
|
|
private void NotifyWizard(ICommonSession session, WizardComponent wizard, WizardRuleComponent wizardRule)
|
|
{
|
|
if (wizardRule.TargetStation is not { } station)
|
|
return;
|
|
|
|
_antagSelection.SendBriefing(session, Loc.GetString("wizard-welcome", ("station", station)), Color.Aqua, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Spawn wizard ghost role if this gamerule was started mid round
|
|
/// </summary>
|
|
private void SpawnWizardGhostRole(EntityUid uid, WizardRuleComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (!SpawnMap((uid, component)))
|
|
{
|
|
_sawmill.Info("Failed to load map for wizard");
|
|
return;
|
|
}
|
|
|
|
ICommonSession? session = null;
|
|
SpawnWizard(session, component, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes mob a wizard through admin verb button
|
|
/// </summary>
|
|
public void AdminMakeWizard(EntityUid uid)
|
|
{
|
|
var rule = EntityQuery<WizardRuleComponent>().FirstOrDefault();
|
|
|
|
if (rule == null)
|
|
{
|
|
GameTicker.StartGameRule("Wizard", out var ruleEntity);
|
|
rule = Comp<WizardRuleComponent>(ruleEntity);
|
|
}
|
|
|
|
if (HasComp<WizardComponent>(uid))
|
|
return;
|
|
|
|
MakeWizard(uid, rule);
|
|
}
|
|
|
|
private bool MakeWizard(EntityUid wizard, WizardRuleComponent rule,
|
|
bool giveObjectives = true)
|
|
{
|
|
if (!_mind.TryGetMind(wizard, out var mindId, out var mind))
|
|
{
|
|
Log.Info("Failed getting mind for picked wizard.");
|
|
return false;
|
|
}
|
|
|
|
if (HasComp<WizardRoleComponent>(mindId))
|
|
{
|
|
Log.Error($"Player {mind.CharacterName} is already a wizard.");
|
|
return false;
|
|
}
|
|
|
|
if (giveObjectives)
|
|
{
|
|
AddRole(mindId, mind, rule);
|
|
}
|
|
|
|
if (!_prototypeManager.TryIndex(rule.StartingGear, out var gear))
|
|
{
|
|
_sawmill.Error("Failed to load wizard gear prototype");
|
|
return false;
|
|
}
|
|
|
|
if (!SpawnMap((rule.Owner, rule)))
|
|
{
|
|
_sawmill.Info("Failed to load shuttle for wizard");
|
|
return false;
|
|
}
|
|
|
|
SetupWizardEntity(wizard, gear, false, false);
|
|
SetOutfitCommand.SetOutfit(wizard, gear.ID, EntityManager);
|
|
|
|
var spawnpoint = WizardSpawnPoint(rule);
|
|
var transform = EnsureComp<TransformComponent>(wizard);
|
|
transform.Coordinates = spawnpoint;
|
|
|
|
return true;
|
|
}
|
|
|
|
private string GetRandom(string list, string ifNull)
|
|
{
|
|
return _prototypeManager.TryIndex<DatasetPrototype>(list, out var prototype)
|
|
? _random.Pick(prototype.Values)
|
|
: ifNull;
|
|
}
|
|
}
|