* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
verb-system-waiting-on-server-text = Waiting on Server...
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verb-system-null-server-response = Entity not in view. You should not see this.
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# if verbs have a range of targets (e.g., multiple ejectables) you can
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# usually just use Entity.Name. But it is a bit odd when targeting yourself
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verb-self-target-pronoun = Yourself
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# verb categories & common verbs. These appear across multiple systems, so they may as well go here.
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verb-categories-admin = Admin
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verb-categories-debug = Debug
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verb-categories-examine = Examine
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verb-categories-eject = Eject
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verb-categories-insert = Insert
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verb-categories-buckle = Buckle
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verb-categories-unbuckle = Unbuckle
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verb-categories-rotate = Rotate
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verb-categories-smite = Smite
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verb-categories-tricks = Tricks
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verb-categories-transfer = Set Transfer Amount
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verb-categories-split = Split
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verb-categories-instrument-style = Instrument Style
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verb-categories-set-sensor = Sensor
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verb-categories-timer = Set Delay
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verb-common-toggle-light = Toggle light
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verb-common-close = Close
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verb-common-open = Open
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verb-common-close-ui = Close UI
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verb-common-open-ui = Open UI
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