# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml
240 lines
10 KiB
C#
240 lines
10 KiB
C#
using System.Collections.Immutable;
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using System.Linq;
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using System.Text.Json.Nodes;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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using Content.Server.Preferences.Managers;
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using Content.Server._White.Sponsors;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared._White;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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namespace Content.Server.Connection
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{
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public interface IConnectionManager
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{
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void Initialize();
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Task<bool> HavePrivilegedJoin(NetUserId userId); // WD-EDIT
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}
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/// <summary>
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/// Handles various duties like guest username assignment, bans, connection logs, etc...
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/// </summary>
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public sealed class ConnectionManager : IConnectionManager
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{
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[Dependency] private readonly IServerDbManager _dbManager = default!;
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[Dependency] private readonly IPlayerManager _plyMgr = default!;
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[Dependency] private readonly IServerNetManager _netMgr = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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[Dependency] private readonly ServerDbEntryManager _serverDbEntry = default!;
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//WD-EDIT
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[Dependency] private readonly SponsorsManager _sponsorsManager = default!;
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//WD-EDIT
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public void Initialize()
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{
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_netMgr.Connecting += NetMgrOnConnecting;
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_netMgr.AssignUserIdCallback = AssignUserIdCallback;
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// Approval-based IP bans disabled because they don't play well with Happy Eyeballs.
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// _netMgr.HandleApprovalCallback = HandleApproval;
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}
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/*
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private async Task<NetApproval> HandleApproval(NetApprovalEventArgs eventArgs)
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{
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var ban = await _db.GetServerBanByIpAsync(eventArgs.Connection.RemoteEndPoint.Address);
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if (ban != null)
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{
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var expires = Loc.GetString("ban-banned-permanent");
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if (ban.ExpirationTime is { } expireTime)
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{
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var duration = expireTime - ban.BanTime;
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var utc = expireTime.ToUniversalTime();
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expires = Loc.GetString("ban-expires", ("duration", duration.TotalMinutes.ToString("N0")), ("time", utc.ToString("f")));
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}
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var reason = Loc.GetString("ban-banned-1") + "\n" + Loc.GetString("ban-banned-2", ("reason", this.Reason)) + "\n" + expires;;
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return NetApproval.Deny(reason);
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}
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return NetApproval.Allow();
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}
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*/
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private async Task NetMgrOnConnecting(NetConnectingArgs e)
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{
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var deny = await ShouldDeny(e);
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var addr = e.IP.Address;
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var userId = e.UserId;
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var serverId = (await _serverDbEntry.ServerEntity).Id;
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if (deny != null)
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{
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var (reason, msg, banHits) = deny.Value;
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var id = await _db.AddConnectionLogAsync(userId, e.UserName, addr, e.UserData.HWId, reason, serverId);
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if (banHits is { Count: > 0 })
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await _db.AddServerBanHitsAsync(id, banHits);
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var properties = new Dictionary<string, object>();
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if (reason == ConnectionDenyReason.Full)
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properties["delay"] = _cfg.GetCVar(CCVars.GameServerFullReconnectDelay);
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e.Deny(new NetDenyReason(msg, properties));
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}
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else
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{
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await _db.AddConnectionLogAsync(userId, e.UserName, addr, e.UserData.HWId, null, serverId);
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if (!ServerPreferencesManager.ShouldStorePrefs(e.AuthType))
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return;
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await _db.UpdatePlayerRecordAsync(userId, e.UserName, addr, e.UserData.HWId);
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}
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}
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private async Task<(ConnectionDenyReason, string, List<ServerBanDef>? bansHit)?> ShouldDeny(
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NetConnectingArgs e)
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{
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// Check if banned.
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var addr = e.IP.Address;
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var userId = e.UserId;
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ImmutableArray<byte>? hwId = e.UserData.HWId;
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if (hwId.Value.Length == 0 || !_cfg.GetCVar(CCVars.BanHardwareIds))
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{
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// HWId not available for user's platform, don't look it up.
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// Or hardware ID checks disabled.
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hwId = null;
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}
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var adminData = await _dbManager.GetAdminDataForAsync(e.UserId);
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if (_cfg.GetCVar(CCVars.PanicBunkerEnabled) && adminData == null)
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{
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var showReason = _cfg.GetCVar(CCVars.PanicBunkerShowReason);
|
|
var customReason = _cfg.GetCVar(CCVars.PanicBunkerCustomReason);
|
|
|
|
var minMinutesAge = _cfg.GetCVar(CCVars.PanicBunkerMinAccountAge);
|
|
var record = await _dbManager.GetPlayerRecordByUserId(userId);
|
|
var validAccountAge = record != null &&
|
|
record.FirstSeenTime.CompareTo(DateTimeOffset.Now - TimeSpan.FromMinutes(minMinutesAge)) <= 0;
|
|
var bypassAllowed = _cfg.GetCVar(CCVars.BypassBunkerWhitelist) && await _db.GetWhitelistStatusAsync(userId);
|
|
|
|
// Use the custom reason if it exists & they don't have the minimum account age
|
|
if (customReason != string.Empty && !validAccountAge && !bypassAllowed)
|
|
{
|
|
return (ConnectionDenyReason.Panic, customReason, null);
|
|
}
|
|
|
|
if (showReason && !validAccountAge && !bypassAllowed)
|
|
{
|
|
return (ConnectionDenyReason.Panic,
|
|
Loc.GetString("panic-bunker-account-denied-reason",
|
|
("reason", Loc.GetString("panic-bunker-account-reason-account", ("minutes", minMinutesAge)))), null);
|
|
}
|
|
|
|
var minOverallHours = _cfg.GetCVar(CCVars.PanicBunkerMinOverallHours);
|
|
var overallTime = ( await _db.GetPlayTimes(e.UserId)).Find(p => p.Tracker == PlayTimeTrackingShared.TrackerOverall);
|
|
var haveMinOverallTime = overallTime != null && overallTime.TimeSpent.TotalHours > minOverallHours;
|
|
|
|
// Use the custom reason if it exists & they don't have the minimum time
|
|
if (customReason != string.Empty && !haveMinOverallTime && !bypassAllowed)
|
|
{
|
|
return (ConnectionDenyReason.Panic, customReason, null);
|
|
}
|
|
|
|
if (showReason && !haveMinOverallTime && !bypassAllowed)
|
|
{
|
|
return (ConnectionDenyReason.Panic,
|
|
Loc.GetString("panic-bunker-account-denied-reason",
|
|
("reason", Loc.GetString("panic-bunker-account-reason-overall", ("hours", minOverallHours)))), null);
|
|
}
|
|
|
|
if (!validAccountAge || !haveMinOverallTime && !bypassAllowed)
|
|
{
|
|
return (ConnectionDenyReason.Panic, Loc.GetString("panic-bunker-account-denied"), null);
|
|
}
|
|
}
|
|
|
|
//WD-EDIT
|
|
var isQueueEnabled = _cfg.GetCVar(WhiteCVars.QueueEnabled);
|
|
var isPrivileged = await HavePrivilegedJoin(e.UserId);
|
|
if (_plyMgr.PlayerCount >= _cfg.GetCVar(CCVars.SoftMaxPlayers) && !isPrivileged && !isQueueEnabled)
|
|
{
|
|
return (ConnectionDenyReason.Full, Loc.GetString("soft-player-cap-full"), null);
|
|
}
|
|
//WD-EDIT
|
|
|
|
var bans = await _db.GetServerBansAsync(addr, userId, hwId, includeUnbanned: false, _cfg.GetCVar(CCVars.AdminLogsServerName));
|
|
if (bans.Count > 0 && bans.Any(x=> x.ExpirationTime == null)) //Miracle edit
|
|
{
|
|
var firstBan = bans[0];
|
|
var message = firstBan.FormatBanMessage(_cfg, _loc);
|
|
return (ConnectionDenyReason.Ban, message, bans);
|
|
}
|
|
|
|
if (_cfg.GetCVar(CCVars.WhitelistEnabled))
|
|
{
|
|
var min = _cfg.GetCVar(CCVars.WhitelistMinPlayers);
|
|
var max = _cfg.GetCVar(CCVars.WhitelistMaxPlayers);
|
|
var playerCountValid = _plyMgr.PlayerCount >= min && _plyMgr.PlayerCount < max;
|
|
|
|
if (playerCountValid && await _db.GetWhitelistStatusAsync(userId) == false
|
|
&& adminData is null)
|
|
{
|
|
var msg = Loc.GetString(_cfg.GetCVar(CCVars.WhitelistReason));
|
|
// was the whitelist playercount changed?
|
|
if (min > 0 || max < int.MaxValue)
|
|
msg += "\n" + Loc.GetString("whitelist-playercount-invalid", ("min", min), ("max", max));
|
|
return (ConnectionDenyReason.Whitelist, msg, null);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private async Task<NetUserId?> AssignUserIdCallback(string name)
|
|
{
|
|
if (!_cfg.GetCVar(CCVars.GamePersistGuests))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var userId = await _db.GetAssignedUserIdAsync(name);
|
|
if (userId != null)
|
|
{
|
|
return userId;
|
|
}
|
|
|
|
var assigned = new NetUserId(Guid.NewGuid());
|
|
await _db.AssignUserIdAsync(name, assigned);
|
|
return assigned;
|
|
}
|
|
|
|
//WD-EDIT
|
|
public async Task<bool> HavePrivilegedJoin(NetUserId userId)
|
|
{
|
|
var adminData = await _dbManager.GetAdminDataForAsync(userId);
|
|
|
|
var havePriorityJoin = _sponsorsManager.TryGetInfo(userId, out var sponsorData) && sponsorData.HavePriorityJoin;
|
|
var wasInGame = EntitySystem.TryGet<GameTicker>(out var ticker) &&
|
|
ticker.PlayerGameStatuses.TryGetValue(userId, out var status) &&
|
|
status == PlayerGameStatus.JoinedGame;
|
|
return adminData != null ||
|
|
havePriorityJoin ||
|
|
wasInGame;
|
|
}
|
|
//WD-EDIT
|
|
}
|
|
}
|