* Things and stuff with grids, unfinished w/ code debug changes. * Updated submodule and also lost some progress cause I fucked it up xd * First unfinished draft of the BodySystem. Doesn't compile. * More changes to make it compile, but still just a framework. Doesn't do anything at the moment. * Many cleanup changes. * Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system" This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing changes made to 12d0dd752706bdda8879393bd8191a1199a0c978. * Commit human.yml * Updated a lot of things to be more classy, more progress overall, etc. etc. * Latest update with many changes * Minor changes * Fixed Travis build bug * Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :) * Commit rest of stuff * Latest changes * Latest changes again * 14 naked cowboys * Yay! * Latest changes (probably doesnt compile) * Surgery!!!!!!!!!~1116y * Cleaned some stuff up * More cleanup * Refactoring of code. Basic surgery path now done. * Removed readme, has been added to HackMD * Fixes typo (and thus test errors) * WIP changes, committing so I can pull latest master changes * Still working on that god awful merge * Latest changes * Latest changes!! * Beginning of refactor to BoundUserInterface * Surgery! * Latest changes - fixes pr change requests and random fixes * oops * Fixes bodypart recursion * Beginning of work on revamping the damage system. * More latest changes * Latest changes * Finished merge * Commit before removing old healthcode * Almost done with removing speciescomponent... * It compiles!!! * yahoo more work * Fixes to make it work * Merge conflict fixes * Deleting species visualizer was a mistake * IDE warnings are VERBOTEN * makes the server not kill itself on startup, some cleanup (#1) * Namespaces, comments and exception fixes * Fix conveyor and conveyor switch serialization SS14 in reactive when * Move damage, acts and body to shared Damage cleanup Comment cleanup * Rename SpeciesComponent to RotationComponent and cleanup Damage cleanup Comment cleanup * Fix nullable warnings * Address old reviews Fix off welder suicide damage type, deathmatch and suspicion * Fix new test fail with units being able to accept items when unpowered * Remove RotationComponent, change references to IBodyManagerComponent * Add a bloodstream to humans * More cleanups * Add body conduits, connections, connectors substances and valves * Revert "Add body conduits, connections, connectors substances and valves" This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20. * Implement the heart mechanism behavior with the circulatory network * Added network property to mechanism behaviors * Changed human organ sprites and added missing ones * Fix tests * Add individual body part sprite rendering * Fix error where dropped mechanisms are not initialized * Implement client/server body damage * Make DamageContainer take care of raising events * Reimplement medical scanner with the new body system * Improve the medical scanner ui * Merge conflict fixes * Fix crash when colliding with something * Fix microwave suicides and eyes sprite rendering * Fix nullable reference error * Fix up surgery client side * Fix missing using from merge conflict * Add breathing *inhale * Merge conflict fixes * Fix accumulatedframetime being reset to 0 instead of decreased by the threshold https://github.com/space-wizards/space-station-14/pull/1617 * Use and add to the new AtmosHelpers * Fix feet * Add proper coloring to dropped body parts * Fix Urist's lungs being too strong * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes Co-authored-by: GlassEclipse <tsymall5@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
192 lines
2.3 KiB
YAML
192 lines
2.3 KiB
YAML
- Index: 1
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Name: Player
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Commands:
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- login
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- joingame
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- help
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- list
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- say
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- whisper
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- me
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- ooc
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- observe
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- toggleready
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- ghost
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- suicide
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- hostlogin
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- Index: 50
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Name: Moderator
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Commands:
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- login
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- logout
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- joingame
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- help
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- list
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- say
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- whisper
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- me
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- ooc
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- showtime
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- observe
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- toggleready
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- ghost
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- suicide
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- kick
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- listplayers
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- loc
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- hostlogin
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- events
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- Index: 100
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Name: Administrator
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Commands:
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- logout
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- joingame
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- help
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- list
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- say
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- whisper
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- me
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- ooc
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- showtime
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- aghost
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- observe
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- toggleready
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- ghost
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- suicide
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- spawn
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- delete
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- tp
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- tpgrid
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- setgamepreset
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- forcepreset
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- delaystart
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- startround
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- endround
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- restartround
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- respawn
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- rejuvenate
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- addcomp
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- controlmob
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- kick
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- listplayers
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- loc
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- lsmap
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- lsgrid
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- mindinfo
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- addrole
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- rmrole
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- addoverlay
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- rmoverlay
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- showtime
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- group
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- addai
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- warp
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- hostlogin
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- deleteewc
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- asay
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- mapping
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- addhand
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- removehand
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- tilepry
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- anchor
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- unanchor
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- tubeconnections
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- tilewalls
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- events
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- destroymechanism
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CanViewVar: true
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CanAdminPlace: true
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- Index: 200
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Name: Host
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Commands:
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- logout
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- joingame
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- help
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- list
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- say
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- whisper
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- me
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- ooc
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- showtime
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- aghost
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- observe
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- toggleready
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- ghost
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- suicide
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- spawn
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- delete
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- tp
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- tpgrid
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- setgamepreset
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- forcepreset
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- delaystart
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- startround
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- endround
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- restartround
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- respawn
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- rejuvenate
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- addcomp
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- controlmob
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- kick
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- listplayers
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- loc
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- lsmap
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- lsgrid
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- mindinfo
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- addrole
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- rmrole
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- addoverlay
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- rmoverlay
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- srvpopupmsg
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- group
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- showtime
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- restart
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- cvar
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- netaudit
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- szr_stats
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- mem
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- addai
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- loglevel
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- testlog
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- addmap
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- rmmap
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- savebp
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- loadbp
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- savemap
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- loadmap
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- pausemap
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- unpausemap
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- querymappaused
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- mapinit
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- saveconfig
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- gc
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- gc_mode
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- warp
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- deleteewc
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- sudo
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- asay
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- mapping
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- addhand
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- removehand
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- tilepry
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- anchor
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- unanchor
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- tubeconnections
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- addatmos
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- addgas
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- fillgas
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- listgases
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- removegas
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- clearatmos
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- settemp
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- setatmostemp
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- tilewalls
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- events
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- destroymechanism
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CanViewVar: true
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CanAdminPlace: true
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CanScript: true
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