Files
OldThink/Content.Server/Chemistry/EntitySystems/ChemicalReactionSystem.cs
2021-06-09 22:19:39 +02:00

21 lines
656 B
C#

#nullable enable
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Chemistry.EntitySystems
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
base.OnReaction(reaction, owner, unitReactions);
if (reaction.Sound != null)
SoundSystem.Play(Filter.Pvs(owner), reaction.Sound, owner.Transform.Coordinates);
}
}
}