- tweak: loading popup thinks

* - tweak: change loading handle logic

* - tweak: beautify loading thinks

* - fix: speed thinks while downloading
This commit is contained in:
Cinkafox
2025-12-06 23:25:25 +03:00
committed by GitHub
parent d7f775e80c
commit 0c6bbaadac
39 changed files with 710 additions and 491 deletions

View File

@@ -5,23 +5,39 @@ using Microsoft.Extensions.DependencyInjection;
using Nebula.Shared;
using Nebula.Shared.Models;
using Nebula.Shared.Services;
using Nebula.Shared.Utils;
using Robust.LoaderApi;
namespace Nebula.Launcher.ProcessHelper;
[ServiceRegister]
public sealed class GameRunnerPreparer(IServiceProvider provider, ContentService contentService, EngineService engineService)
{
public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandler loadingHandler, CancellationToken cancellationToken = default)
public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandlerFactory loadingHandlerFactory, CancellationToken cancellationToken = default)
{
var buildInfo = await contentService.GetBuildInfo(address, cancellationToken);
var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion);
var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion, loadingHandlerFactory, cancellationToken);
if (engine is null)
throw new Exception("Engine version not found: " + buildInfo.BuildInfo.Build.EngineVersion);
await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandler, cancellationToken);
await engineService.EnsureEngineModules("Robust.Client.WebView", buildInfo.BuildInfo.Build.EngineVersion);
var hashApi = await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandlerFactory, cancellationToken);
if (hashApi.TryOpen("manifest.yml", out var stream))
{
var modules = ContentManifestParser.ExtractModules(stream);
foreach (var moduleStr in modules)
{
var module = await engineService.EnsureEngineModules(moduleStr, loadingHandlerFactory, buildInfo.BuildInfo.Build.EngineVersion);
if(module is null)
throw new Exception("Module not found: " + moduleStr);
}
await stream.DisposeAsync();
}
var gameInfo =
provider.GetService<GameProcessStartInfoProvider>()!.WithBuildInfo(buildInfo.BuildInfo.Auth.PublicKey,