- tweak: loading popup thinks
* - tweak: change loading handle logic * - tweak: beautify loading thinks * - fix: speed thinks while downloading
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@@ -5,23 +5,39 @@ using Microsoft.Extensions.DependencyInjection;
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using Nebula.Shared;
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using Nebula.Shared.Models;
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using Nebula.Shared.Services;
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using Nebula.Shared.Utils;
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using Robust.LoaderApi;
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namespace Nebula.Launcher.ProcessHelper;
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[ServiceRegister]
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public sealed class GameRunnerPreparer(IServiceProvider provider, ContentService contentService, EngineService engineService)
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{
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public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandler loadingHandler, CancellationToken cancellationToken = default)
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public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandlerFactory loadingHandlerFactory, CancellationToken cancellationToken = default)
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{
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var buildInfo = await contentService.GetBuildInfo(address, cancellationToken);
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var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion);
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var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion, loadingHandlerFactory, cancellationToken);
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if (engine is null)
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throw new Exception("Engine version not found: " + buildInfo.BuildInfo.Build.EngineVersion);
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await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandler, cancellationToken);
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await engineService.EnsureEngineModules("Robust.Client.WebView", buildInfo.BuildInfo.Build.EngineVersion);
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var hashApi = await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandlerFactory, cancellationToken);
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if (hashApi.TryOpen("manifest.yml", out var stream))
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{
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var modules = ContentManifestParser.ExtractModules(stream);
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foreach (var moduleStr in modules)
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{
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var module = await engineService.EnsureEngineModules(moduleStr, loadingHandlerFactory, buildInfo.BuildInfo.Build.EngineVersion);
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if(module is null)
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throw new Exception("Module not found: " + moduleStr);
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}
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await stream.DisposeAsync();
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}
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var gameInfo =
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provider.GetService<GameProcessStartInfoProvider>()!.WithBuildInfo(buildInfo.BuildInfo.Auth.PublicKey,
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