- add: Service think
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142
Nebula.Launcher/Utils/BandwidthStream.cs
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142
Nebula.Launcher/Utils/BandwidthStream.cs
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Nebula.Launcher.Utils;
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public sealed class BandwidthStream : Stream
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{
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private const int NumSeconds = 8;
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private const int BucketDivisor = 2;
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private const int BucketsPerSecond = 2 << BucketDivisor;
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// TotalBuckets MUST be power of two!
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private const int TotalBuckets = NumSeconds * BucketsPerSecond;
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private readonly Stream _baseStream;
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private readonly long[] _buckets;
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private readonly Stopwatch _stopwatch;
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private long _bucketIndex;
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public BandwidthStream(Stream baseStream)
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{
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_stopwatch = Stopwatch.StartNew();
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_baseStream = baseStream;
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_buckets = new long[TotalBuckets];
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}
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public override bool CanRead => _baseStream.CanRead;
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public override bool CanSeek => _baseStream.CanSeek;
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public override bool CanWrite => _baseStream.CanWrite;
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public override long Length => _baseStream.Length;
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public override long Position
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{
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get => _baseStream.Position;
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set => _baseStream.Position = value;
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}
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private void TrackBandwidth(long value)
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{
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const int bucketMask = TotalBuckets - 1;
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var bucketIdx = CurBucketIdx();
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// Increment to bucket idx, clearing along the way.
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if (bucketIdx != _bucketIndex)
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{
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var diff = bucketIdx - _bucketIndex;
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if (diff > TotalBuckets)
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for (var i = _bucketIndex; i < bucketIdx; i++)
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_buckets[i & bucketMask] = 0;
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else
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// We managed to skip so much time the whole buffer is empty.
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Array.Clear(_buckets);
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_bucketIndex = bucketIdx;
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}
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// Write value.
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_buckets[bucketIdx & bucketMask] += value;
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}
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private long CurBucketIdx()
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{
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var elapsed = _stopwatch.Elapsed.TotalSeconds;
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return (long)(elapsed / BucketsPerSecond);
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}
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public long CalcCurrentAvg()
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{
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var sum = 0L;
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for (var i = 0; i < TotalBuckets; i++) sum += _buckets[i];
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return sum >> BucketDivisor;
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}
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public override void Flush()
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{
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_baseStream.Flush();
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}
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public override Task FlushAsync(CancellationToken cancellationToken)
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{
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return _baseStream.FlushAsync(cancellationToken);
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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_baseStream.Dispose();
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}
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public override ValueTask DisposeAsync()
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{
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return _baseStream.DisposeAsync();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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var read = _baseStream.Read(buffer, offset, count);
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TrackBandwidth(read);
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return read;
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}
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public override async ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default)
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{
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var read = await base.ReadAsync(buffer, cancellationToken);
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TrackBandwidth(read);
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return read;
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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return _baseStream.Seek(offset, origin);
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}
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public override void SetLength(long value)
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{
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_baseStream.SetLength(value);
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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_baseStream.Write(buffer, offset, count);
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TrackBandwidth(count);
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}
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public override async ValueTask WriteAsync(
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ReadOnlyMemory<byte> buffer,
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CancellationToken cancellationToken = default)
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{
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await _baseStream.WriteAsync(buffer, cancellationToken);
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TrackBandwidth(buffer.Length);
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}
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}
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