- tweak: fix resolving think
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@@ -10,18 +10,8 @@ public sealed class RunnerService(
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ConfigurationService varService,
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FileService fileService,
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EngineService engineService,
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AssemblyService assemblyService,
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AuthService authService,
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PopupMessageService popupMessageService,
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CancellationService cancellationService)
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: IRedialApi
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AssemblyService assemblyService)
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{
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public async Task PrepareRun(RobustUrl url)
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{
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var buildInfo = await contentService.GetBuildInfo(url, cancellationService.Token);
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await PrepareRun(buildInfo, cancellationService.Token);
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}
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public async Task PrepareRun(RobustBuildInfo buildInfo, CancellationToken cancellationToken)
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{
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debugService.Log("Prepare Content!");
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@@ -67,60 +57,4 @@ public sealed class RunnerService(
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await Task.Run(() => loader.Main(args), cancellationToken);
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}
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public async Task RunGame(string urlraw)
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{
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var url = new RobustUrl(urlraw);
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using var cancelTokenSource = new CancellationTokenSource();
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var buildInfo = await contentService.GetBuildInfo(url, cancelTokenSource.Token);
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var account = authService.SelectedAuth;
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if (account is null)
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{
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popupMessageService.Popup("Error! Auth is required!");
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return;
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}
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if (buildInfo.BuildInfo.Auth.Mode != "Disabled")
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{
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Environment.SetEnvironmentVariable("ROBUST_AUTH_TOKEN", account.Token.Token);
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Environment.SetEnvironmentVariable("ROBUST_AUTH_USERID", account.UserId.ToString());
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Environment.SetEnvironmentVariable("ROBUST_AUTH_PUBKEY", buildInfo.BuildInfo.Auth.PublicKey);
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Environment.SetEnvironmentVariable("ROBUST_AUTH_SERVER", account.AuthLoginPassword.AuthServer);
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}
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var args = new List<string>
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{
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// Pass username to launched client.
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// We don't load username from client_config.toml when launched via launcher.
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"--username", account.AuthLoginPassword.Login,
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// Tell game we are launcher
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"--cvar", "launch.launcher=true"
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};
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var connectionString = url.ToString();
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if (!string.IsNullOrEmpty(buildInfo.BuildInfo.ConnectAddress))
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connectionString = buildInfo.BuildInfo.ConnectAddress;
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// We are using the launcher. Don't show main menu etc..
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// Note: --launcher also implied --connect.
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// For this reason, content bundles do not set --launcher.
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args.Add("--launcher");
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args.Add("--connect-address");
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args.Add(connectionString);
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args.Add("--ss14-address");
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args.Add(url.ToString());
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debugService.Debug("Connect to " + url.ToString() + " " + account.AuthLoginPassword.AuthServer);
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await Run(args.ToArray(), buildInfo, this, cancelTokenSource.Token);
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}
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public async void Redial(Uri uri, string text = "")
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{
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//await RunGame(uri.ToString());
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}
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}
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