- tweak: Change content running logic
This commit is contained in:
33
Nebula.Launcher/ProcessHelper/GameRunnerPreparer.cs
Normal file
33
Nebula.Launcher/ProcessHelper/GameRunnerPreparer.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Nebula.Shared;
|
||||
using Nebula.Shared.Models;
|
||||
using Nebula.Shared.Services;
|
||||
|
||||
namespace Nebula.Launcher.ProcessHelper;
|
||||
|
||||
[ServiceRegister]
|
||||
public sealed class GameRunnerPreparer(IServiceProvider provider, ContentService contentService, EngineService engineService, DebugService debugService)
|
||||
{
|
||||
public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandler loadingHandler, CancellationToken cancellationToken = default)
|
||||
{
|
||||
var buildInfo = await contentService.GetBuildInfo(address, cancellationToken);
|
||||
|
||||
var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion);
|
||||
|
||||
if (engine is null)
|
||||
throw new Exception("Engine version not found: " + buildInfo.BuildInfo.Build.EngineVersion);
|
||||
|
||||
await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandler, cancellationToken);
|
||||
await engineService.EnsureEngineModules("Robust.Client.WebView", buildInfo.BuildInfo.Build.EngineVersion);
|
||||
|
||||
var gameInfo =
|
||||
provider.GetService<GameProcessStartInfoProvider>()!.WithBuildInfo(buildInfo.BuildInfo.Auth.PublicKey,
|
||||
address);
|
||||
var gameProcessRunHandler = new ProcessRunHandler<GameProcessStartInfoProvider>(gameInfo);
|
||||
|
||||
return gameProcessRunHandler;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user