Files
NebulaLauncher/Nebula.Launcher/ProcessHelper/GameRunnerPreparer.cs

33 lines
1.4 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Nebula.Shared;
using Nebula.Shared.Models;
using Nebula.Shared.Services;
namespace Nebula.Launcher.ProcessHelper;
[ServiceRegister]
public sealed class GameRunnerPreparer(IServiceProvider provider, ContentService contentService, EngineService engineService)
{
public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandler loadingHandler, CancellationToken cancellationToken = default)
{
var buildInfo = await contentService.GetBuildInfo(address, cancellationToken);
var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion);
if (engine is null)
throw new Exception("Engine version not found: " + buildInfo.BuildInfo.Build.EngineVersion);
await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandler, cancellationToken);
await engineService.EnsureEngineModules("Robust.Client.WebView", buildInfo.BuildInfo.Build.EngineVersion);
var gameInfo =
provider.GetService<GameProcessStartInfoProvider>()!.WithBuildInfo(buildInfo.BuildInfo.Auth.PublicKey,
address);
var gameProcessRunHandler = new ProcessRunHandler<GameProcessStartInfoProvider>(gameInfo);
return gameProcessRunHandler;
}
}