33 lines
1.5 KiB
C#
33 lines
1.5 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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using Nebula.Shared;
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using Nebula.Shared.Models;
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using Nebula.Shared.Services;
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namespace Nebula.Launcher.ProcessHelper;
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[ServiceRegister]
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public sealed class GameRunnerPreparer(IServiceProvider provider, ContentService contentService, EngineService engineService, DebugService debugService)
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{
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public async Task<ProcessRunHandler<GameProcessStartInfoProvider>> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandler loadingHandler, CancellationToken cancellationToken = default)
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{
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var buildInfo = await contentService.GetBuildInfo(address, cancellationToken);
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var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion);
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if (engine is null)
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throw new Exception("Engine version not found: " + buildInfo.BuildInfo.Build.EngineVersion);
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await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandler, cancellationToken);
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await engineService.EnsureEngineModules("Robust.Client.WebView", buildInfo.BuildInfo.Build.EngineVersion);
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var gameInfo =
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provider.GetService<GameProcessStartInfoProvider>()!.WithBuildInfo(buildInfo.BuildInfo.Auth.PublicKey,
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address);
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var gameProcessRunHandler = new ProcessRunHandler<GameProcessStartInfoProvider>(gameInfo);
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return gameProcessRunHandler;
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}
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} |