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OldThink/Content.Client/_White/Cult/ShowCultHudSystem.cs

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using Content.Shared._White.Cult.Components;
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using Robust.Client.Graphics;
using Robust.Client.Player;
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using Robust.Shared.Player;
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using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
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namespace Content.Client._White.Cult;
public sealed class ShowCultHudSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
private Overlay _overlay = default!;
public override void Initialize()
{
SubscribeLocalEvent<CultistComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<CultistComponent, ComponentRemove>(OnComponentRemoved);
SubscribeLocalEvent<CultistComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<CultistComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<ShowCultHudComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ShowCultHudComponent, ComponentRemove>(OnComponentRemoved);
SubscribeLocalEvent<ShowCultHudComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<ShowCultHudComponent, PlayerDetachedEvent>(OnPlayerDetached);
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_overlay = new CultHudOverlay(EntityManager);
}
private void OnComponentInit<T>(EntityUid uid, T component, ComponentInit args)
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{
if (_player.LocalSession?.AttachedEntity != uid)
return;
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_overlayManager.AddOverlay(_overlay);
}
private void OnComponentRemoved<T>(EntityUid uid, T component, ComponentRemove args)
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{
if (_player.LocalSession?.AttachedEntity != uid)
return;
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_overlayManager.RemoveOverlay(_overlay);
}
private void OnPlayerAttached<T>(EntityUid uid, T component, PlayerAttachedEvent args)
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{
if (_player.LocalSession != args.Player)
return;
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_overlayManager.AddOverlay(_overlay);
}
private void OnPlayerDetached<T>(EntityUid uid, T component, PlayerDetachedEvent args)
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{
if (_player.LocalSession != args.Player)
return;
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_overlayManager.RemoveOverlay(_overlay);
}
}