quick fixes

This commit is contained in:
EnefFlow
2024-01-27 16:02:34 +03:00
committed by Aviu00
parent 2e8ce99380
commit 63c354eadb
24 changed files with 75 additions and 420 deletions

View File

@@ -1,3 +1,4 @@
using Content.Client._White.UserInterface.Radial;
using Content.Client.White.UserInterface.Controls;
using Content.Shared.White.CheapSurgery;
using Robust.Client.GameObjects;

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@@ -1,4 +1,5 @@
using System.Linq;
using Content.Client._White.UserInterface.Radial;
using Content.Client.CombatMode;
using Content.Client.ContextMenu.UI;
using Content.Client.Gameplay;

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@@ -1,18 +0,0 @@
<Control
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.White.UserInterface.Controls">
<BoxContainer>
<TextureButton
Name="Controller"
Access="Public"
VerticalExpand="True"
HorizontalExpand="True">
<TextureRect Access="Public" Name="BackgroundTexture"
VerticalExpand="True"
HorizontalExpand="True"
VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="KeepAspect">
</TextureRect>
</TextureButton>
</BoxContainer>
</Control>

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@@ -1,40 +0,0 @@
using System.Numerics;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Animations;
using Robust.Shared.Timing;
namespace Content.Client.White.UserInterface.Controls;
[GenerateTypedNameReferences, Virtual, PublicAPI]
public sealed partial class RadialButton : Control
{
[Animatable] public Vector2 Offset { get; set; }
public string? Content { get; set; }
public string Texture
{
set => Controller.TexturePath = value;
}
[Animatable]
public Vector2 ButtonSize
{
get => this.Size;
set => this.SetSize = value;
}
public RadialButton()
{
RobustXamlLoader.Load(this);
Offset = Vector2.Zero;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
}
}

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@@ -1,19 +0,0 @@
<controls:RadialContainer
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.White.UserInterface.Controls"
Visible="False"
MaxSize="0 0">
<BoxContainer>
<controls:RadialButton
Name="CloseButton"
Access="Public"
VerticalExpand="True"
HorizontalExpand="True"
Content="{Loc 'radial-ui-close'}"
Texture="/Textures/Interface/Default/blocked.png"/>
<LayoutContainer Access="Public" Name="Layout" HorizontalExpand="True" VerticalExpand="True"></LayoutContainer>
<BoxContainer Access="Public" Name="ActionBox" HorizontalExpand="True" VerticalExpand="True">
<Label Access="Public" Name="ActionLabel" HorizontalExpand="True" Visible="False"/>
</BoxContainer>
</BoxContainer>
</controls:RadialContainer>

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@@ -1,302 +0,0 @@
using System.Linq;
using System.Numerics;
using Content.Client.Gameplay;
using Content.Client.Resources;
using Content.Client.Viewport;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Animations;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.White.UserInterface.Controls;
public sealed class RadialContainerCommandTest : LocalizedCommands
{
public override string Command => "radialtest";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var radial = new RadialContainer();
for (int i = 0; i < 24; i++)
{
var testButton = radial.AddButton("Action " + i, "/Textures/Interface/emotions.svg.192dpi.png");
testButton.Controller.OnPressed += _ => { Logger.Debug("Press gay"); };
}
radial.CloseButton.Controller.OnPressed += _ =>
{
Logger.Debug("Close event for your own logic");
};
radial.OpenCentered();
}
}
[GenerateTypedNameReferences, Virtual]
public partial class RadialContainer : Control
{
private bool _isOpened;
private Vector2 _focusSize = new(64, 64);
private Vector2 _normalSize = new(50, 50);
private IResourceCache _resourceCache;
private const int MaxButtons = 8;
private const string BackgroundTexture = "/Textures/Interface/Default/SlotBackground.png";
public const string MoveAnimationKey = "move";
public const string InSizeAnimationKey = "insize";
public const string OutSizeAnimationKey = "outsize";
public float FocusSize
{
get => _focusSize.Y;
set => _focusSize = new Vector2(value, value);
}
public float NormalSize
{
get => _normalSize.Y;
set => _normalSize = new Vector2(value, value);
}
public float MoveAnimationTime { get; set; } = 0.3f;
public float FocusAnimationTime { get; set; } = 0.25f;
public bool IsAction = true;
public RadialContainer()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_resourceCache = IoCManager.Resolve<IResourceCache>();
}
public void Open(Vector2 position)
{
AddToRoot();
LayoutContainer.SetPosition(this, position);
UpdateButtons();
}
public void OpenCentered()
{
AddToRoot();
if (Parent != null)
LayoutContainer.SetPosition(this, Parent.Size / 2 - Size / 2);
else
LayoutContainer.SetPosition(this, UserInterfaceManager.MainViewport.Size / 2 - Size / 2);
UpdateButtons();
}
public void OpenCenteredWithViewport()
{
if (UserInterfaceManager.ActiveScreen == null)
return;
var ent = IoCManager.Resolve<IPlayerManager>().LocalSession?.AttachedEntity;
if (ent == null)
return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ent, out TransformComponent? xform))
return;
AddToRoot();
var position = IoCManager.Resolve<TransformSystem>().GetMapCoordinates(xform);
LayoutContainer.SetPosition(this,
IoCManager.Resolve<IEyeManager>().MapToScreen(position).Position * 1.5f);
UpdateButtons();
}
public void Close(bool canDispose = true)
{
Parent?.RemoveChild(this);
Visible = false;
_isOpened = false;
if (canDispose)
Dispose();
}
public RadialButton AddButton(string action, string? texture = null)
{
var button = new RadialButton();
button.Content = action;
button.Controller.TextureNormal = _resourceCache.GetTexture(BackgroundTexture);
if (texture != null)
button.BackgroundTexture.Texture = _resourceCache.GetTexture(texture);
Layout.AddChild(button);
return button;
}
public RadialButton AddButton(string action, Texture texture)
{
var button = new RadialButton();
button.Content = action;
button.Controller.TextureNormal = _resourceCache.GetTexture(BackgroundTexture);
button.BackgroundTexture.Texture = texture;
Layout.AddChild(button);
return button;
}
private void AddToRoot()
{
if (_isOpened)
return;
UserInterfaceManager.WindowRoot.AddChild(this);
_isOpened = !_isOpened;
}
private void UpdateButtons()
{
Visible = true;
var angleDegrees = 360 / Layout.ChildCount;
var stepAngle = -angleDegrees + -90;
var distance = FocusSize * 1.2;
if (Layout.Children.Count() > MaxButtons)
{
for (int i = 0; i < (Layout.Children.Count() - MaxButtons); i++)
{
distance += (NormalSize / 3);
}
}
foreach (var child in Layout.Children)
{
var button = (RadialButton) child;
button.ButtonSize = _normalSize;
stepAngle += angleDegrees;
var pos = GetPointFromPolar(stepAngle, distance);
PlayRadialAnimation(button, pos, MoveAnimationKey);
button.Controller.OnMouseEntered += _ =>
{
PlaySizeAnimation(button, _focusSize, OutSizeAnimationKey, InSizeAnimationKey);
ActionLabel.Text = button.Content ?? string.Empty;
ActionLabel.Visible = IsAction;
};
button.Controller.OnMouseExited += _ =>
{
PlaySizeAnimation(button, _normalSize, InSizeAnimationKey, OutSizeAnimationKey);
ActionLabel.Visible = false;
};
}
CloseButton.ButtonSize = _normalSize;
CloseButton.Controller.OnMouseEntered += _ =>
{
PlaySizeAnimation(CloseButton, _focusSize, OutSizeAnimationKey, InSizeAnimationKey);
ActionLabel.Text = CloseButton.Content ?? string.Empty;
ActionLabel.Visible = true;
};
CloseButton.Controller.OnMouseExited += _ =>
{
PlaySizeAnimation(CloseButton, _normalSize, InSizeAnimationKey, OutSizeAnimationKey);
ActionLabel.Visible = false;
};
CloseButton.Controller.OnPressed += _ =>
{
Close();
};
}
private void PlayRadialAnimation(Control button, Vector2 pos, string playKey)
{
var anim = new Animation
{
Length = TimeSpan.FromMilliseconds(MoveAnimationTime * 1000),
AnimationTracks =
{
new AnimationTrackControlProperty
{
Property = nameof(RadialButton.Offset),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(new Vector2(0, 0), 0f),
new AnimationTrackProperty.KeyFrame(pos, MoveAnimationTime)
}
}
}
};
if (!button.HasRunningAnimation(playKey))
button.PlayAnimation(anim, playKey);
}
private void PlaySizeAnimation(Control button, Vector2 size, string playKey, string? stopKey)
{
var anim = new Animation
{
Length = TimeSpan.FromMilliseconds(FocusAnimationTime * 1000),
AnimationTracks =
{
new AnimationTrackControlProperty
{
Property = nameof(RadialButton.ButtonSize),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(button.Size, 0f),
new AnimationTrackProperty.KeyFrame(size, FocusAnimationTime)
}
}
}
};
if (stopKey != null && button.HasRunningAnimation(stopKey))
button.StopAnimation(stopKey);
if (!button.HasRunningAnimation(playKey))
button.PlayAnimation(anim, playKey);
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
foreach (var child in Layout.Children)
{
var button = (RadialButton) child;
LayoutContainer.SetPosition(child, button.Offset - (button.Size / 2));
}
LayoutContainer.SetPosition(CloseButton, CloseButton.Offset - (CloseButton.Size / 2));
LayoutContainer.SetPosition(ActionBox, new Vector2(0 - (ActionLabel.Size.X), FocusSize * 1.5f));
}
private static Vector2 GetPointFromPolar(double angleDegrees, double distance)
{
var angleRadians = angleDegrees * (Math.PI / 180.0);
var x = distance * Math.Cos(angleRadians);
var y = distance * Math.Sin(angleRadians);
return new Vector2((int) Math.Round(x), (int) Math.Round(y));
}
}

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@@ -2,6 +2,7 @@
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._White.Cult;

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@@ -157,7 +157,7 @@ public sealed partial class AdminVerbSystem
if (!_minds.TryGetSession(targetMindComp.Mind, out var session))
return;
var playerSession = session as ICommonSession;
var playerSession = session;
_cultRule.MakeCultist(playerSession!);
}
};

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@@ -5,6 +5,7 @@ using Content.Shared.White.Cult;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.Player;
namespace Content.Server.Chat.Commands
{
@@ -17,7 +18,7 @@ namespace Content.Server.Chat.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
if (shell.Player is not { } player)
{
shell.WriteError("This command cannot be run from the server.");
return;

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@@ -7,6 +7,7 @@ using Content.Shared.Roles;
using Content.Shared.White.Cult;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
@@ -41,7 +42,7 @@ public sealed partial class CultRuleComponent : Component
[DataField("pentagramThreshold")]
public static int PentagramThreshold = 8;
public Dictionary<IPlayerSession, HumanoidCharacterProfile> StarCandidates = new();
public Dictionary<ICommonSession, HumanoidCharacterProfile> StarCandidates = new();
[DataField("cultistStartingItems", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> StartingItems = new();

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@@ -31,6 +31,7 @@ using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Shared._White;
using Content.Shared.Mind;
using Robust.Shared.Audio.Systems;
namespace Content.Server.White.Cult.GameRule;
@@ -308,7 +309,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
}
}
private List<MindContainerComponent> FindPotentialTargets(List<IPlayerSession> exclude = null!)
private List<MindContainerComponent> FindPotentialTargets(List<ICommonSession> exclude = null!)
{
var querry = EntityManager.EntityQuery<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
@@ -332,9 +333,9 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
return potentialTargets;
}
private List<IPlayerSession> FindPotentialCultist(in Dictionary<IPlayerSession, HumanoidCharacterProfile> candidates)
private List<ICommonSession> FindPotentialCultist(in Dictionary<ICommonSession, HumanoidCharacterProfile> candidates)
{
var list = new List<IPlayerSession>();
var list = new List<ICommonSession>();
var pendingQuery = GetEntityQuery<PendingClockInComponent>();
foreach (var player in candidates.Keys)
@@ -349,7 +350,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
list.Add(player);
}
var prefList = new List<IPlayerSession>();
var prefList = new List<ICommonSession>();
foreach (var player in list)
{
@@ -388,9 +389,9 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
return prefList;
}
private List<IPlayerSession> PickCultists(List<IPlayerSession> prefList)
private List<ICommonSession> PickCultists(List<ICommonSession> prefList)
{
var result = new List<IPlayerSession>();
var result = new List<ICommonSession>();
if (prefList.Count == 0)
{
_sawmill.Info("Insufficient ready players to fill up with cultists, stopping the selection.");
@@ -410,7 +411,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
return result;
}
public bool MakeCultist(IPlayerSession cultist)
public bool MakeCultist(ICommonSession cultist)
{
var cultistRule = EntityQuery<CultRuleComponent>().FirstOrDefault();

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@@ -4,6 +4,7 @@ using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
namespace Content.Server.White.Cult.HolyWater;
@@ -29,25 +30,29 @@ public sealed class HolyWaterSystem : EntitySystem
if (!TryComp<SolutionContainerManagerComponent>(args.Target, out var container))
return;
foreach (var solution in container.Solutions.Values.Where(solution => solution.ContainsReagent(component.ConvertedId, null)))
if (container.Solutions != null)
{
foreach (var reagent in solution.Contents)
foreach (var solution in container.Solutions.Values.Where(solution =>
solution.ContainsReagent(component.ConvertedId, null)))
{
if (reagent.Reagent.Prototype != component.ConvertedId)
continue;
foreach (var reagent in solution.Contents)
{
if (reagent.Reagent.Prototype != component.ConvertedId)
continue;
var amount = reagent.Quantity;
var amount = reagent.Quantity;
solution.RemoveReagent(reagent.Reagent.Prototype, reagent.Quantity);
solution.AddReagent(component.ConvertedToId, amount);
solution.RemoveReagent(reagent.Reagent.Prototype, reagent.Quantity);
solution.AddReagent(component.ConvertedToId, amount);
if (args.Target == null)
return;
_popup.PopupEntity(Loc.GetString("holy-water-converted"), args.Target.Value, args.User);
_audio.PlayPvs("/Audio/Effects/holy.ogg", args.Target.Value);
if (args.Target == null)
return;
_popup.PopupEntity(Loc.GetString("holy-water-converted"), args.Target.Value, args.User);
_audio.PlayPvs("/Audio/Effects/holy.ogg", args.Target.Value);
return;
}
}
}
}

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@@ -15,6 +15,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;

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@@ -9,6 +9,7 @@ using Content.Shared.Pulling.Components;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Items;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Timer = Robust.Shared.Timing.Timer;

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@@ -16,6 +16,7 @@ using Content.Shared.White.Cult.Pylon;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
@@ -180,7 +181,7 @@ public sealed class PylonSystem : EntitySystem
? damageComp
: null;
if (playerDamageComp == null || playerDamageComp.Damage.Total == 0)
if (playerDamageComp == null)
continue;
var uid = comp.Owner;
@@ -234,7 +235,7 @@ public sealed class PylonSystem : EntitySystem
var damage = comp.BurnDamageOnInteract;
var burnMsg = Loc.GetString("powered-light-component-burn-hand");
_audio.Play(comp.BurnHandSound, Filter.Pvs(pylon), pylon, true);
_audio.PlayEntity(comp.BurnHandSound, Filter.Pvs(pylon), pylon, true);
_popupSystem.PopupEntity(burnMsg, pylon, user);
_damageSystem.TryChangeDamage(user, damage, true);
}

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@@ -1,8 +1,10 @@
using System.Linq;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Emp;
using Content.Server.EUI;
using Content.Server.White.Cult.UI;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
@@ -16,6 +18,7 @@ using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Actions;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.White.Cult.Runes.Systems;
@@ -89,7 +92,7 @@ public partial class CultSystem
if (!_solutionSystem.TryGetSolution(solutionEntity, puddleComponent.SolutionName, out var solution))
continue;
foreach (var solutionContent in solution.Contents.ToList())
foreach (var solutionContent in solution.Value.Comp.Solution.Contents.ToList())
{
if (solutionContent.Reagent.Prototype != "Blood")
continue;
@@ -97,7 +100,7 @@ public partial class CultSystem
totalBloodAmount += solutionContent.Quantity;
_bloodstreamSystem.TryModifyBloodLevel(uid, solutionContent.Quantity / 6f);
_solutionSystem.RemoveReagent(solutionEntity, solution, "Blood", FixedPoint2.MaxValue);
_solutionSystem.RemoveReagent((Entity<SolutionComponent>) solution, "Blood", FixedPoint2.MaxValue);
if (GetMissingBloodValue(bloodstreamComponent) == 0)
{
@@ -120,7 +123,7 @@ public partial class CultSystem
private static FixedPoint2 GetMissingBloodValue(BloodstreamComponent bloodstreamComponent)
{
return bloodstreamComponent.BloodMaxVolume - bloodstreamComponent.BloodSolution.Volume;
return bloodstreamComponent.BloodMaxVolume - bloodstreamComponent.BloodSolution!.Value.Comp.Solution.Volume;
}
private void OnConcealPresence(EntityUid uid, CultistComponent component, CultConcealPresenceWorldActionEvent args)

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@@ -6,6 +6,7 @@ using Content.Shared.White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.White.Cult.Runes.Systems;

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@@ -183,8 +183,8 @@ public partial class CultSystem
return false;
}
// Check there are no mobs there
foreach (var entity in _lookupSystem.GetEntitiesIntersecting(tile.Value))
// Check there are no mobs there;
foreach (var entity in tile.Value.GetEntitiesInTile())
{
if (HasComp<MobStateComponent>(entity) && entity != performer)
{

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@@ -34,6 +34,8 @@ using Content.Shared.White.Cult.Runes;
using Content.Shared.White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
@@ -118,8 +120,6 @@ public sealed partial class CultSystem : EntitySystem
private bool _doAfterAlreadyStarted;
private IPlayingAudioStream? _playingStream;
private readonly SoundPathSpecifier _teleportInSound = new("/Audio/White/Cult/veilin.ogg");
private readonly SoundPathSpecifier _teleportOutSound = new("/Audio/White/Cult/veilout.ogg");
@@ -310,11 +310,12 @@ public sealed partial class CultSystem : EntitySystem
{
return;
}
if (solution.Solutions.TryGetValue("vapor", out var vapor) && vapor.Contents.Any(x => x.Reagent.Prototype == "HolyWater"))
#pragma warning disable RA0002
if (solution.Solutions!.TryGetValue("vapor", out var vapor) && vapor.Contents.Any(x => x.Reagent.Prototype == "HolyWater"))
{
Del(uid);
}
#pragma warning restore RA0002
}
//Erasing end
@@ -414,7 +415,8 @@ public sealed partial class CultSystem : EntitySystem
var canBeConverted = _entityManager.TryGetComponent<MindContainerComponent>(victim.Value, out var mind) && mind.HasMind;
// Проверка, является ли жертва целью
var isTarget = mind != null && mind.Mind!.Value == target?.OwnedComponent?.Mind!.Value;
_entityManager.TryGetComponent<MindContainerComponent>(target?.CurrentEntity, out var targetMind);
var isTarget = mind != null && mind.Mind!.Value == targetMind?.Mind!.Value;
var jobAllowConvert = true;
if(_jobSystem.MindTryGetJob(mind!.Mind!.Value, out var _, out var prototype))
@@ -742,17 +744,13 @@ public sealed partial class CultSystem : EntitySystem
_chat.DispatchGlobalAnnouncement(Loc.GetString("cult-ritual-started"), "CULT", false,
colorOverride: Color.DarkRed);
_playingStream = _audio.PlayGlobal(_narsie40Sec, Filter.Broadcast(), false,
AudioParams.Default.WithLoop(true).WithVolume(0.15f));
_audio.PlayGlobal(_narsie40Sec, Filter.Broadcast(), false, AudioParams.Default.WithLoop(true).WithVolume(0.15f));
return true;
}
private void NarsieSpawn(EntityUid uid, CultistComponent component, SummonNarsieDoAfterEvent args)
{
if (_playingStream != null)
_playingStream.Stop();
_doAfterAlreadyStarted = false;
if (args.Cancelled)

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@@ -2,6 +2,7 @@
using Content.Shared.White.Cult;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Player;
namespace Content.Server.White.Cult.Structures;
@@ -22,7 +23,7 @@ public sealed class CultStructureCraftSystem : EntitySystem
if (!HasComp<CultistComponent>(args.User))
return;
if (!_playerManager.TryGetSessionByEntity(args.User, out var session) || session is not IPlayerSession playerSession)
if (!_playerManager.TryGetSessionByEntity(args.User, out var session) || session is not { } playerSession)
return;
if (_uiSystem.TryGetUi(uid, component.UserInterfaceKey, out var bui))

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@@ -7,6 +7,8 @@ using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Structures;
using Content.Shared.White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;

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@@ -17,4 +17,9 @@ public sealed partial class DragInsertContainerComponent : Component
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool UseVerbs = true;
public DragInsertContainerComponent(string containerId)
{
ContainerId = containerId;
}
}

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@@ -11,4 +11,9 @@ public sealed partial class ExitContainerOnMoveComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string ContainerId;
public ExitContainerOnMoveComponent(string containerId)
{
ContainerId = containerId;
}
}

View File

@@ -107,6 +107,11 @@ public sealed partial class ArtifactCrusherComponent : Component
/// </summary>
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public bool AutoLock = false;
public ArtifactCrusherComponent(Container outputContainer)
{
OutputContainer = outputContainer;
}
}
[Serializable, NetSerializable]