quick fixes
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Client._White.UserInterface.Radial;
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using Content.Client.White.UserInterface.Controls;
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using Content.Shared.White.CheapSurgery;
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using Robust.Client.GameObjects;
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@@ -1,4 +1,5 @@
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using System.Linq;
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using Content.Client._White.UserInterface.Radial;
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using Content.Client.CombatMode;
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using Content.Client.ContextMenu.UI;
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using Content.Client.Gameplay;
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@@ -1,18 +0,0 @@
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<Control
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xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.White.UserInterface.Controls">
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<BoxContainer>
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<TextureButton
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Name="Controller"
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Access="Public"
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VerticalExpand="True"
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HorizontalExpand="True">
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<TextureRect Access="Public" Name="BackgroundTexture"
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VerticalExpand="True"
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HorizontalExpand="True"
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VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="KeepAspect">
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</TextureRect>
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</TextureButton>
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</BoxContainer>
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</Control>
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@@ -1,40 +0,0 @@
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using System.Numerics;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Animations;
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using Robust.Shared.Timing;
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namespace Content.Client.White.UserInterface.Controls;
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[GenerateTypedNameReferences, Virtual, PublicAPI]
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public sealed partial class RadialButton : Control
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{
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[Animatable] public Vector2 Offset { get; set; }
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public string? Content { get; set; }
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public string Texture
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{
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set => Controller.TexturePath = value;
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}
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[Animatable]
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public Vector2 ButtonSize
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{
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get => this.Size;
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set => this.SetSize = value;
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}
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public RadialButton()
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{
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RobustXamlLoader.Load(this);
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Offset = Vector2.Zero;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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}
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}
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@@ -1,19 +0,0 @@
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<controls:RadialContainer
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xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.White.UserInterface.Controls"
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Visible="False"
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MaxSize="0 0">
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<BoxContainer>
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<controls:RadialButton
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Name="CloseButton"
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Access="Public"
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VerticalExpand="True"
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HorizontalExpand="True"
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Content="{Loc 'radial-ui-close'}"
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Texture="/Textures/Interface/Default/blocked.png"/>
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<LayoutContainer Access="Public" Name="Layout" HorizontalExpand="True" VerticalExpand="True"></LayoutContainer>
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<BoxContainer Access="Public" Name="ActionBox" HorizontalExpand="True" VerticalExpand="True">
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<Label Access="Public" Name="ActionLabel" HorizontalExpand="True" Visible="False"/>
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</BoxContainer>
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</BoxContainer>
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</controls:RadialContainer>
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@@ -1,302 +0,0 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Gameplay;
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using Content.Client.Resources;
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using Content.Client.Viewport;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Animations;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.White.UserInterface.Controls;
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public sealed class RadialContainerCommandTest : LocalizedCommands
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{
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public override string Command => "radialtest";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var radial = new RadialContainer();
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for (int i = 0; i < 24; i++)
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{
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var testButton = radial.AddButton("Action " + i, "/Textures/Interface/emotions.svg.192dpi.png");
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testButton.Controller.OnPressed += _ => { Logger.Debug("Press gay"); };
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}
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radial.CloseButton.Controller.OnPressed += _ =>
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{
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Logger.Debug("Close event for your own logic");
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};
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radial.OpenCentered();
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}
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}
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[GenerateTypedNameReferences, Virtual]
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public partial class RadialContainer : Control
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{
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private bool _isOpened;
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private Vector2 _focusSize = new(64, 64);
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private Vector2 _normalSize = new(50, 50);
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private IResourceCache _resourceCache;
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private const int MaxButtons = 8;
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private const string BackgroundTexture = "/Textures/Interface/Default/SlotBackground.png";
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public const string MoveAnimationKey = "move";
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public const string InSizeAnimationKey = "insize";
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public const string OutSizeAnimationKey = "outsize";
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public float FocusSize
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{
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get => _focusSize.Y;
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set => _focusSize = new Vector2(value, value);
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}
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public float NormalSize
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{
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get => _normalSize.Y;
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set => _normalSize = new Vector2(value, value);
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}
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public float MoveAnimationTime { get; set; } = 0.3f;
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public float FocusAnimationTime { get; set; } = 0.25f;
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public bool IsAction = true;
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public RadialContainer()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_resourceCache = IoCManager.Resolve<IResourceCache>();
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}
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public void Open(Vector2 position)
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{
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AddToRoot();
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LayoutContainer.SetPosition(this, position);
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UpdateButtons();
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}
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public void OpenCentered()
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{
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AddToRoot();
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if (Parent != null)
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LayoutContainer.SetPosition(this, Parent.Size / 2 - Size / 2);
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else
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LayoutContainer.SetPosition(this, UserInterfaceManager.MainViewport.Size / 2 - Size / 2);
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UpdateButtons();
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}
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public void OpenCenteredWithViewport()
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{
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if (UserInterfaceManager.ActiveScreen == null)
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return;
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var ent = IoCManager.Resolve<IPlayerManager>().LocalSession?.AttachedEntity;
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if (ent == null)
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return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ent, out TransformComponent? xform))
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return;
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AddToRoot();
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var position = IoCManager.Resolve<TransformSystem>().GetMapCoordinates(xform);
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LayoutContainer.SetPosition(this,
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IoCManager.Resolve<IEyeManager>().MapToScreen(position).Position * 1.5f);
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UpdateButtons();
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}
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public void Close(bool canDispose = true)
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{
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Parent?.RemoveChild(this);
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Visible = false;
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_isOpened = false;
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if (canDispose)
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Dispose();
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}
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public RadialButton AddButton(string action, string? texture = null)
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{
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var button = new RadialButton();
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button.Content = action;
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button.Controller.TextureNormal = _resourceCache.GetTexture(BackgroundTexture);
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if (texture != null)
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button.BackgroundTexture.Texture = _resourceCache.GetTexture(texture);
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Layout.AddChild(button);
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return button;
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}
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public RadialButton AddButton(string action, Texture texture)
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{
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var button = new RadialButton();
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button.Content = action;
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button.Controller.TextureNormal = _resourceCache.GetTexture(BackgroundTexture);
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button.BackgroundTexture.Texture = texture;
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Layout.AddChild(button);
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return button;
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}
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private void AddToRoot()
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{
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if (_isOpened)
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return;
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UserInterfaceManager.WindowRoot.AddChild(this);
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_isOpened = !_isOpened;
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}
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private void UpdateButtons()
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{
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Visible = true;
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var angleDegrees = 360 / Layout.ChildCount;
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var stepAngle = -angleDegrees + -90;
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var distance = FocusSize * 1.2;
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if (Layout.Children.Count() > MaxButtons)
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{
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for (int i = 0; i < (Layout.Children.Count() - MaxButtons); i++)
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{
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distance += (NormalSize / 3);
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}
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}
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foreach (var child in Layout.Children)
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{
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var button = (RadialButton) child;
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button.ButtonSize = _normalSize;
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stepAngle += angleDegrees;
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var pos = GetPointFromPolar(stepAngle, distance);
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PlayRadialAnimation(button, pos, MoveAnimationKey);
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button.Controller.OnMouseEntered += _ =>
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{
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PlaySizeAnimation(button, _focusSize, OutSizeAnimationKey, InSizeAnimationKey);
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ActionLabel.Text = button.Content ?? string.Empty;
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ActionLabel.Visible = IsAction;
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};
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button.Controller.OnMouseExited += _ =>
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{
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PlaySizeAnimation(button, _normalSize, InSizeAnimationKey, OutSizeAnimationKey);
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ActionLabel.Visible = false;
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};
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}
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CloseButton.ButtonSize = _normalSize;
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CloseButton.Controller.OnMouseEntered += _ =>
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{
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PlaySizeAnimation(CloseButton, _focusSize, OutSizeAnimationKey, InSizeAnimationKey);
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ActionLabel.Text = CloseButton.Content ?? string.Empty;
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ActionLabel.Visible = true;
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};
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CloseButton.Controller.OnMouseExited += _ =>
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{
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PlaySizeAnimation(CloseButton, _normalSize, InSizeAnimationKey, OutSizeAnimationKey);
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ActionLabel.Visible = false;
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};
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CloseButton.Controller.OnPressed += _ =>
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{
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Close();
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};
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}
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private void PlayRadialAnimation(Control button, Vector2 pos, string playKey)
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{
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var anim = new Animation
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{
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Length = TimeSpan.FromMilliseconds(MoveAnimationTime * 1000),
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AnimationTracks =
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{
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new AnimationTrackControlProperty
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{
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Property = nameof(RadialButton.Offset),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(new Vector2(0, 0), 0f),
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new AnimationTrackProperty.KeyFrame(pos, MoveAnimationTime)
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}
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}
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}
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};
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if (!button.HasRunningAnimation(playKey))
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button.PlayAnimation(anim, playKey);
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}
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private void PlaySizeAnimation(Control button, Vector2 size, string playKey, string? stopKey)
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{
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var anim = new Animation
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{
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Length = TimeSpan.FromMilliseconds(FocusAnimationTime * 1000),
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AnimationTracks =
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{
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new AnimationTrackControlProperty
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{
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Property = nameof(RadialButton.ButtonSize),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(button.Size, 0f),
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new AnimationTrackProperty.KeyFrame(size, FocusAnimationTime)
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}
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}
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}
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};
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if (stopKey != null && button.HasRunningAnimation(stopKey))
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button.StopAnimation(stopKey);
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if (!button.HasRunningAnimation(playKey))
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button.PlayAnimation(anim, playKey);
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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foreach (var child in Layout.Children)
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{
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var button = (RadialButton) child;
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LayoutContainer.SetPosition(child, button.Offset - (button.Size / 2));
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}
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LayoutContainer.SetPosition(CloseButton, CloseButton.Offset - (CloseButton.Size / 2));
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LayoutContainer.SetPosition(ActionBox, new Vector2(0 - (ActionLabel.Size.X), FocusSize * 1.5f));
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}
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private static Vector2 GetPointFromPolar(double angleDegrees, double distance)
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{
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var angleRadians = angleDegrees * (Math.PI / 180.0);
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var x = distance * Math.Cos(angleRadians);
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var y = distance * Math.Sin(angleRadians);
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return new Vector2((int) Math.Round(x), (int) Math.Round(y));
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}
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}
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@@ -2,6 +2,7 @@
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client._White.Cult;
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@@ -157,7 +157,7 @@ public sealed partial class AdminVerbSystem
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if (!_minds.TryGetSession(targetMindComp.Mind, out var session))
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return;
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var playerSession = session as ICommonSession;
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var playerSession = session;
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_cultRule.MakeCultist(playerSession!);
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}
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};
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@@ -5,6 +5,7 @@ using Content.Shared.White.Cult;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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namespace Content.Server.Chat.Commands
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{
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@@ -17,7 +18,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -7,6 +7,7 @@ using Content.Shared.Roles;
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using Content.Shared.White.Cult;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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@@ -41,7 +42,7 @@ public sealed partial class CultRuleComponent : Component
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[DataField("pentagramThreshold")]
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public static int PentagramThreshold = 8;
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public Dictionary<IPlayerSession, HumanoidCharacterProfile> StarCandidates = new();
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public Dictionary<ICommonSession, HumanoidCharacterProfile> StarCandidates = new();
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[DataField("cultistStartingItems", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> StartingItems = new();
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@@ -31,6 +31,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Shared._White;
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using Content.Shared.Mind;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.White.Cult.GameRule;
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@@ -308,7 +309,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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}
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}
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private List<MindContainerComponent> FindPotentialTargets(List<IPlayerSession> exclude = null!)
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private List<MindContainerComponent> FindPotentialTargets(List<ICommonSession> exclude = null!)
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{
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var querry = EntityManager.EntityQuery<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
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@@ -332,9 +333,9 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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return potentialTargets;
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}
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private List<IPlayerSession> FindPotentialCultist(in Dictionary<IPlayerSession, HumanoidCharacterProfile> candidates)
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private List<ICommonSession> FindPotentialCultist(in Dictionary<ICommonSession, HumanoidCharacterProfile> candidates)
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{
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var list = new List<IPlayerSession>();
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var list = new List<ICommonSession>();
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var pendingQuery = GetEntityQuery<PendingClockInComponent>();
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foreach (var player in candidates.Keys)
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@@ -349,7 +350,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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list.Add(player);
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}
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var prefList = new List<IPlayerSession>();
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var prefList = new List<ICommonSession>();
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|
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foreach (var player in list)
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{
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@@ -388,9 +389,9 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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return prefList;
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}
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private List<IPlayerSession> PickCultists(List<IPlayerSession> prefList)
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private List<ICommonSession> PickCultists(List<ICommonSession> prefList)
|
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{
|
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var result = new List<IPlayerSession>();
|
||||
var result = new List<ICommonSession>();
|
||||
if (prefList.Count == 0)
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{
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_sawmill.Info("Insufficient ready players to fill up with cultists, stopping the selection.");
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@@ -410,7 +411,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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return result;
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}
|
||||
|
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public bool MakeCultist(IPlayerSession cultist)
|
||||
public bool MakeCultist(ICommonSession cultist)
|
||||
{
|
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var cultistRule = EntityQuery<CultRuleComponent>().FirstOrDefault();
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
|
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using Content.Shared.Popups;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.White.Cult.HolyWater;
|
||||
@@ -29,25 +30,29 @@ public sealed class HolyWaterSystem : EntitySystem
|
||||
if (!TryComp<SolutionContainerManagerComponent>(args.Target, out var container))
|
||||
return;
|
||||
|
||||
foreach (var solution in container.Solutions.Values.Where(solution => solution.ContainsReagent(component.ConvertedId, null)))
|
||||
if (container.Solutions != null)
|
||||
{
|
||||
foreach (var reagent in solution.Contents)
|
||||
foreach (var solution in container.Solutions.Values.Where(solution =>
|
||||
solution.ContainsReagent(component.ConvertedId, null)))
|
||||
{
|
||||
if (reagent.Reagent.Prototype != component.ConvertedId)
|
||||
continue;
|
||||
foreach (var reagent in solution.Contents)
|
||||
{
|
||||
if (reagent.Reagent.Prototype != component.ConvertedId)
|
||||
continue;
|
||||
|
||||
var amount = reagent.Quantity;
|
||||
var amount = reagent.Quantity;
|
||||
|
||||
solution.RemoveReagent(reagent.Reagent.Prototype, reagent.Quantity);
|
||||
solution.AddReagent(component.ConvertedToId, amount);
|
||||
solution.RemoveReagent(reagent.Reagent.Prototype, reagent.Quantity);
|
||||
solution.AddReagent(component.ConvertedToId, amount);
|
||||
|
||||
if (args.Target == null)
|
||||
return;
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("holy-water-converted"), args.Target.Value, args.User);
|
||||
_audio.PlayPvs("/Audio/Effects/holy.ogg", args.Target.Value);
|
||||
|
||||
if (args.Target == null)
|
||||
return;
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("holy-water-converted"), args.Target.Value, args.User);
|
||||
_audio.PlayPvs("/Audio/Effects/holy.ogg", args.Target.Value);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.White.Cult;
|
||||
using Content.Shared.White.Cult.Items;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timing;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
|
||||
@@ -16,6 +16,7 @@ using Content.Shared.White.Cult.Pylon;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -180,7 +181,7 @@ public sealed class PylonSystem : EntitySystem
|
||||
? damageComp
|
||||
: null;
|
||||
|
||||
if (playerDamageComp == null || playerDamageComp.Damage.Total == 0)
|
||||
if (playerDamageComp == null)
|
||||
continue;
|
||||
|
||||
var uid = comp.Owner;
|
||||
@@ -234,7 +235,7 @@ public sealed class PylonSystem : EntitySystem
|
||||
var damage = comp.BurnDamageOnInteract;
|
||||
var burnMsg = Loc.GetString("powered-light-component-burn-hand");
|
||||
|
||||
_audio.Play(comp.BurnHandSound, Filter.Pvs(pylon), pylon, true);
|
||||
_audio.PlayEntity(comp.BurnHandSound, Filter.Pvs(pylon), pylon, true);
|
||||
_popupSystem.PopupEntity(burnMsg, pylon, user);
|
||||
_damageSystem.TryChangeDamage(user, damage, true);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Emp;
|
||||
using Content.Server.EUI;
|
||||
using Content.Server.White.Cult.UI;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
@@ -16,6 +18,7 @@ using Content.Shared.White.Cult;
|
||||
using Content.Shared.White.Cult.Actions;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.White.Cult.Runes.Systems;
|
||||
|
||||
@@ -89,7 +92,7 @@ public partial class CultSystem
|
||||
if (!_solutionSystem.TryGetSolution(solutionEntity, puddleComponent.SolutionName, out var solution))
|
||||
continue;
|
||||
|
||||
foreach (var solutionContent in solution.Contents.ToList())
|
||||
foreach (var solutionContent in solution.Value.Comp.Solution.Contents.ToList())
|
||||
{
|
||||
if (solutionContent.Reagent.Prototype != "Blood")
|
||||
continue;
|
||||
@@ -97,7 +100,7 @@ public partial class CultSystem
|
||||
totalBloodAmount += solutionContent.Quantity;
|
||||
|
||||
_bloodstreamSystem.TryModifyBloodLevel(uid, solutionContent.Quantity / 6f);
|
||||
_solutionSystem.RemoveReagent(solutionEntity, solution, "Blood", FixedPoint2.MaxValue);
|
||||
_solutionSystem.RemoveReagent((Entity<SolutionComponent>) solution, "Blood", FixedPoint2.MaxValue);
|
||||
|
||||
if (GetMissingBloodValue(bloodstreamComponent) == 0)
|
||||
{
|
||||
@@ -120,7 +123,7 @@ public partial class CultSystem
|
||||
|
||||
private static FixedPoint2 GetMissingBloodValue(BloodstreamComponent bloodstreamComponent)
|
||||
{
|
||||
return bloodstreamComponent.BloodMaxVolume - bloodstreamComponent.BloodSolution.Volume;
|
||||
return bloodstreamComponent.BloodMaxVolume - bloodstreamComponent.BloodSolution!.Value.Comp.Solution.Volume;
|
||||
}
|
||||
|
||||
private void OnConcealPresence(EntityUid uid, CultistComponent component, CultConcealPresenceWorldActionEvent args)
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.White.Cult.UI;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.White.Cult.Runes.Systems;
|
||||
|
||||
@@ -183,8 +183,8 @@ public partial class CultSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check there are no mobs there
|
||||
foreach (var entity in _lookupSystem.GetEntitiesIntersecting(tile.Value))
|
||||
// Check there are no mobs there;
|
||||
foreach (var entity in tile.Value.GetEntitiesInTile())
|
||||
{
|
||||
if (HasComp<MobStateComponent>(entity) && entity != performer)
|
||||
{
|
||||
|
||||
@@ -34,6 +34,8 @@ using Content.Shared.White.Cult.Runes;
|
||||
using Content.Shared.White.Cult.UI;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Components;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Player;
|
||||
@@ -118,8 +120,6 @@ public sealed partial class CultSystem : EntitySystem
|
||||
|
||||
private bool _doAfterAlreadyStarted;
|
||||
|
||||
private IPlayingAudioStream? _playingStream;
|
||||
|
||||
private readonly SoundPathSpecifier _teleportInSound = new("/Audio/White/Cult/veilin.ogg");
|
||||
private readonly SoundPathSpecifier _teleportOutSound = new("/Audio/White/Cult/veilout.ogg");
|
||||
|
||||
@@ -310,11 +310,12 @@ public sealed partial class CultSystem : EntitySystem
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (solution.Solutions.TryGetValue("vapor", out var vapor) && vapor.Contents.Any(x => x.Reagent.Prototype == "HolyWater"))
|
||||
#pragma warning disable RA0002
|
||||
if (solution.Solutions!.TryGetValue("vapor", out var vapor) && vapor.Contents.Any(x => x.Reagent.Prototype == "HolyWater"))
|
||||
{
|
||||
Del(uid);
|
||||
}
|
||||
#pragma warning restore RA0002
|
||||
}
|
||||
|
||||
//Erasing end
|
||||
@@ -414,7 +415,8 @@ public sealed partial class CultSystem : EntitySystem
|
||||
var canBeConverted = _entityManager.TryGetComponent<MindContainerComponent>(victim.Value, out var mind) && mind.HasMind;
|
||||
|
||||
// Проверка, является ли жертва целью
|
||||
var isTarget = mind != null && mind.Mind!.Value == target?.OwnedComponent?.Mind!.Value;
|
||||
_entityManager.TryGetComponent<MindContainerComponent>(target?.CurrentEntity, out var targetMind);
|
||||
var isTarget = mind != null && mind.Mind!.Value == targetMind?.Mind!.Value;
|
||||
var jobAllowConvert = true;
|
||||
|
||||
if(_jobSystem.MindTryGetJob(mind!.Mind!.Value, out var _, out var prototype))
|
||||
@@ -742,17 +744,13 @@ public sealed partial class CultSystem : EntitySystem
|
||||
_chat.DispatchGlobalAnnouncement(Loc.GetString("cult-ritual-started"), "CULT", false,
|
||||
colorOverride: Color.DarkRed);
|
||||
|
||||
_playingStream = _audio.PlayGlobal(_narsie40Sec, Filter.Broadcast(), false,
|
||||
AudioParams.Default.WithLoop(true).WithVolume(0.15f));
|
||||
_audio.PlayGlobal(_narsie40Sec, Filter.Broadcast(), false, AudioParams.Default.WithLoop(true).WithVolume(0.15f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void NarsieSpawn(EntityUid uid, CultistComponent component, SummonNarsieDoAfterEvent args)
|
||||
{
|
||||
if (_playingStream != null)
|
||||
_playingStream.Stop();
|
||||
|
||||
_doAfterAlreadyStarted = false;
|
||||
|
||||
if (args.Cancelled)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Content.Shared.White.Cult;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.White.Cult.Structures;
|
||||
|
||||
@@ -22,7 +23,7 @@ public sealed class CultStructureCraftSystem : EntitySystem
|
||||
if (!HasComp<CultistComponent>(args.User))
|
||||
return;
|
||||
|
||||
if (!_playerManager.TryGetSessionByEntity(args.User, out var session) || session is not IPlayerSession playerSession)
|
||||
if (!_playerManager.TryGetSessionByEntity(args.User, out var session) || session is not { } playerSession)
|
||||
return;
|
||||
|
||||
if (_uiSystem.TryGetUi(uid, component.UserInterfaceKey, out var bui))
|
||||
|
||||
@@ -7,6 +7,8 @@ using Content.Shared.White.Cult;
|
||||
using Content.Shared.White.Cult.Structures;
|
||||
using Content.Shared.White.Cult.UI;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
|
||||
@@ -17,4 +17,9 @@ public sealed partial class DragInsertContainerComponent : Component
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool UseVerbs = true;
|
||||
|
||||
public DragInsertContainerComponent(string containerId)
|
||||
{
|
||||
ContainerId = containerId;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,4 +11,9 @@ public sealed partial class ExitContainerOnMoveComponent : Component
|
||||
{
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public string ContainerId;
|
||||
|
||||
public ExitContainerOnMoveComponent(string containerId)
|
||||
{
|
||||
ContainerId = containerId;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,6 +107,11 @@ public sealed partial class ArtifactCrusherComponent : Component
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool AutoLock = false;
|
||||
|
||||
public ArtifactCrusherComponent(Container outputContainer)
|
||||
{
|
||||
OutputContainer = outputContainer;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
Reference in New Issue
Block a user