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using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
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using Robust.Shared.Console;
using Robust.Shared.Enums;
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using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
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namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class CultCommand : IConsoleCommand
{
public string Command => "csay";
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public string Description => "Send cult message";
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public string Help => "csay <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
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if (shell.Player is not { } player)
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{
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
return;
if (player.Status != SessionStatus.InGame)
return;
if (args.Length < 1)
return;
var entityManager = IoCManager.Resolve<EntityManager>();
if (!entityManager.HasComponent<CultistComponent>(entity) &&
!entityManager.HasComponent<ConstructComponent>(entity))
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{
return;
}
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
entityManager.System<ChatSystem>()
.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Cult, false, shell, player);
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}
}
}