using Robust.Shared.Random;
namespace Content.Server.Destructible.Thresholds
{
[DataDefinition, Serializable]
public partial struct MinMax
[DataField]
public int Min;
public int Max;
public MinMax(int min, int max)
Min = min;
Max = max;
}
public int Next(IRobustRandom random)
return random.Next(Min, Max + 1);