Files

37 lines
1.2 KiB
C#
Raw Permalink Normal View History

using Content.Server.Chat.Systems;
2024-07-10 16:11:32 +05:00
using Content.Shared.Random.Helpers;
using Robust.Shared.Random;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed partial class SpeakOperator : HTNOperator
{
private ChatSystem _chat = default!;
2024-07-10 16:11:32 +05:00
private IRobustRandom _random = default!;
[DataField("speech", required: true)]
2024-07-10 16:11:32 +05:00
public List<string> Speech { get; set; } = new();
/// <summary>
/// Whether to hide message from chat window and logs.
/// </summary>
[DataField]
public bool Hidden;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
2024-07-10 16:11:32 +05:00
_random = IoCManager.Resolve<IRobustRandom>();
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
2024-07-10 16:11:32 +05:00
var message = Loc.GetString(_random.Pick(Speech));
2024-07-10 16:11:32 +05:00
_chat.TrySendInGameICMessage(speaker, message, InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
return base.Update(blackboard, frameTime);
}
}