using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Mind.Components;
using Content.Shared.Teleportation.Systems;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public sealed class PortalArtifactSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly LinkedEntitySystem _link = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<PortalArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
private void OnActivate(Entity<PortalArtifactComponent> artifact, ref ArtifactActivatedEvent args)
var map = Transform(artifact).MapID;
var firstPortal = Spawn(artifact.Comp.PortalProto, _transform.GetMapCoordinates(artifact));
var minds = new List<EntityUid>();
var mindQuery = EntityQueryEnumerator<MindContainerComponent, TransformComponent>();
while (mindQuery.MoveNext(out var uid, out var mc, out var xform))
if (mc.HasMind && xform.MapID == map)
minds.Add(uid);
var target = _random.Pick(minds);
var secondPortal = Spawn(artifact.Comp.PortalProto, _transform.GetMapCoordinates(target));
//Manual position swapping, because the portal that opens doesn't trigger a collision, and doesn't teleport targets the first time.
_transform.SwapPositions(target, secondPortal);
_link.TryLink(firstPortal, secondPortal, true);