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using Content.Server.UserInterface;
using Content.Shared._White.Cult.Structures;
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using Robust.Server.GameObjects;
namespace Content.Server._White.Cult.Structures;
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[RegisterComponent]
public sealed partial class RunicMetalComponent : Component
{
[ViewVariables(VVAccess.ReadOnly)]
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public Enum UserInterfaceKey = CultStructureCraftUiKey.Key;
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[ViewVariables(VVAccess.ReadWrite), DataField("delay")]
public float Delay = 1;
}