using System.Linq;
using Content.Server.Humanoid;
using Content.Server.IdentityManagement;
using Content.Shared._White.Wizard.Mirror;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Preferences;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server._White.Wizard.Mirror;
public sealed class WizardMirrorSystem : EntitySystem
{
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<WizardMirrorComponent, ActivatableUIOpenAttemptEvent>(OnOpenUIAttempt);
Subs.BuiEvents<WizardMirrorComponent>(WizardMirrorUiKey.Key,
subs =>
subs.Event<BoundUIClosedEvent>(OnUIClosed);
subs.Event<WizardMirrorSave>(OnSave);
});
SubscribeLocalEvent<WizardMirrorComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<WizardMirrorComponent, AfterInteractEvent>(OnMagicMirrorInteract);
SubscribeLocalEvent<WizardMirrorComponent, BoundUserInterfaceCheckRangeEvent>(OnRangeCheck);
}
private void OnOpenUIAttempt(EntityUid uid, WizardMirrorComponent mirror, ActivatableUIOpenAttemptEvent args)
if (!HasComp<HumanoidAppearanceComponent>(args.User))
args.Cancel();
private static void OnUIClosed(Entity<WizardMirrorComponent> ent, ref BoundUIClosedEvent args)
ent.Comp.Target = null;
private void OnSave(EntityUid uid, WizardMirrorComponent component, WizardMirrorSave args)
if (!TryComp(component.Target, out HumanoidAppearanceComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial))
return;
_humanoid.LoadProfile(component.Target.Value, args.Profile, humanoid);
_metaData.SetEntityName(component.Target.Value, args.Profile.Name);
_identity.QueueIdentityUpdate(component.Target.Value);
private void OnInteractHand(EntityUid uid, WizardMirrorComponent component, ref InteractHandEvent args)
UpdateInterface(uid, args.User, component);
private void OnMagicMirrorInteract(EntityUid uid, WizardMirrorComponent component, ref AfterInteractEvent args)
if (!args.CanReach || args.Target == null)
if (!HasComp<ActorComponent>(args.User))
if (!_uiSystem.TryOpenUi(uid, WizardMirrorUiKey.Key, args.User))
UpdateInterface(uid, args.Target.Value, component);
private void OnRangeCheck(EntityUid uid, WizardMirrorComponent component, ref BoundUserInterfaceCheckRangeEvent args)
component.Target ??= args.Actor;
if (!component.Target.HasValue || !_interaction.InRangeUnobstructed(uid, component.Target!.Value, range: 2f, CollisionGroup.None))
args.Result = BoundUserInterfaceRangeResult.Fail;
private void UpdateInterface(EntityUid mirrorUid, EntityUid targetUid, WizardMirrorComponent component)
if (!TryComp<HumanoidAppearanceComponent>(targetUid, out var humanoid) ||
!TryComp<MetaDataComponent>(targetUid, out var meta))
var hair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
? new List<Marking>(hairMarkings)[0]
: null;
var facialHair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
? new List<Marking>(facialHairMarkings)[0]
var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species)
.WithAge(humanoid.Age)
.WithGender(humanoid.Gender)
.WithName(meta.EntityName)
.WithSex(humanoid.Sex)
.WithVoice(humanoid.Voice)
.WithBodyType(humanoid.BodyType);
profile = profile.WithCharacterAppearance(
profile.WithCharacterAppearance(
profile.Appearance.WithSkinColor(humanoid.SkinColor))
.Appearance.WithEyeColor(humanoid.EyeColor));
if (hair != null)
profile.Appearance.WithHairStyleName(hair.MarkingId))
.Appearance.WithHairColor(hair.MarkingColors[0]));
if (facialHair != null)
profile.Appearance.WithFacialHairStyleName(facialHair.MarkingId))
.Appearance.WithFacialHairColor(facialHair.MarkingColors[0]));
profile = profile.WithCharacterAppearance(profile.Appearance.WithMarkings(humanoid.MarkingSet.GetForwardEnumerator().ToList()));
var state = new WizardMirrorUiState(profile);
component.Target = targetUid;
_uiSystem.SetUiState(mirrorUid, WizardMirrorUiKey.Key, state);