using Content.Shared.Actions;
using Content.Shared.Clothing.Components;
using Content.Shared.Foldable;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Robust.Shared.Timing;
namespace Content.Shared.Clothing.EntitySystems;
public sealed class MaskSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<MaskComponent, ToggleMaskEvent>(OnToggleMask);
SubscribeLocalEvent<MaskComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<MaskComponent, GotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<MaskComponent, FoldedEvent>(OnFolded);
}
private void OnGetActions(EntityUid uid, MaskComponent component, GetItemActionsEvent args)
if (_inventorySystem.InSlotWithFlags(uid, SlotFlags.MASK))
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
private void OnToggleMask(Entity<MaskComponent> ent, ref ToggleMaskEvent args)
var (uid, mask) = ent;
if (mask.ToggleActionEntity == null || !_timing.IsFirstTimePredicted || !mask.IsEnabled) // WD Ahead of wizden
return;
if (!_inventorySystem.TryGetSlotEntity(args.Performer, "mask", out var existing) || !uid.Equals(existing))
mask.IsToggled ^= true;
var dir = mask.IsToggled ? "down" : "up";
var msg = $"action-mask-pull-{dir}-popup-message";
_popupSystem.PopupClient(Loc.GetString(msg, ("mask", uid)), args.Performer, args.Performer);
ToggleMaskComponents(uid, mask, args.Performer, mask.EquippedPrefix);
// set to untoggled when unequipped, so it isn't left in a 'pulled down' state
private void OnGotUnequipped(EntityUid uid, MaskComponent mask, GotUnequippedEvent args)
if (!mask.IsToggled || !mask.IsEnabled) // WD Ahead of wizden
mask.IsToggled = false;
ToggleMaskComponents(uid, mask, args.Equipee, mask.EquippedPrefix, true);
/// <summary>
/// Called after setting IsToggled, raises events and dirties.
private void ToggleMaskComponents(EntityUid uid, MaskComponent mask, EntityUid wearer, string? equippedPrefix = null, bool isEquip = false)
Dirty(uid, mask);
if (mask.ToggleActionEntity is { } action)
_actionSystem.SetToggled(action, mask.IsToggled);
var maskEv = new ItemMaskToggledEvent(wearer, equippedPrefix, mask.IsToggled, isEquip);
RaiseLocalEvent(uid, ref maskEv);
var wearerEv = new WearerMaskToggledEvent(mask.IsToggled);
RaiseLocalEvent(wearer, ref wearerEv);
private void OnFolded(Entity<MaskComponent> ent, ref FoldedEvent args)
if (ent.Comp.DisableOnFolded) // WD Ahead of wizden
ent.Comp.IsEnabled = !args.IsFolded;
ent.Comp.IsToggled = args.IsFolded;
ToggleMaskComponents(ent.Owner, ent.Comp, ent.Owner);