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@@ -22,4 +22,18 @@ public sealed partial class MaskComponent : Component
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[DataField, AutoNetworkedField]
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public string EquippedPrefix = "toggled";
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/// <summary>
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/// WD Ahead of wizden.
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/// When <see langword="true"/> will function normally, otherwise will not react to events
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/// </summary>
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[DataField("enabled"), AutoNetworkedField]
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public bool IsEnabled = true;
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/// <summary>
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/// WD Ahead of wizden.
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/// When <see langword="true"/> will disable <see cref="IsEnabled"/> when folded
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool DisableOnFolded;
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}
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@@ -35,7 +35,7 @@ public sealed class MaskSystem : EntitySystem
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private void OnToggleMask(Entity<MaskComponent> ent, ref ToggleMaskEvent args)
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{
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var (uid, mask) = ent;
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if (mask.ToggleActionEntity == null || !_timing.IsFirstTimePredicted)
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if (mask.ToggleActionEntity == null || !_timing.IsFirstTimePredicted || !mask.IsEnabled) // WD Ahead of wizden
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return;
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if (!_inventorySystem.TryGetSlotEntity(args.Performer, "mask", out var existing) || !uid.Equals(existing))
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@@ -53,7 +53,7 @@ public sealed class MaskSystem : EntitySystem
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// set to untoggled when unequipped, so it isn't left in a 'pulled down' state
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private void OnGotUnequipped(EntityUid uid, MaskComponent mask, GotUnequippedEvent args)
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{
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if (!mask.IsToggled)
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if (!mask.IsToggled || !mask.IsEnabled) // WD Ahead of wizden
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return;
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mask.IsToggled = false;
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@@ -66,7 +66,7 @@ public sealed class MaskSystem : EntitySystem
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private void ToggleMaskComponents(EntityUid uid, MaskComponent mask, EntityUid wearer, string? equippedPrefix = null, bool isEquip = false)
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{
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Dirty(uid, mask);
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if (mask.ToggleActionEntity is {} action)
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if (mask.ToggleActionEntity is { } action)
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_actionSystem.SetToggled(action, mask.IsToggled);
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var maskEv = new ItemMaskToggledEvent(wearer, equippedPrefix, mask.IsToggled, isEquip);
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@@ -78,6 +78,8 @@ public sealed class MaskSystem : EntitySystem
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private void OnFolded(Entity<MaskComponent> ent, ref FoldedEvent args)
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{
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if (ent.Comp.DisableOnFolded) // WD Ahead of wizden
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ent.Comp.IsEnabled = !args.IsFolded;
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ent.Comp.IsToggled = args.IsFolded;
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ToggleMaskComponents(ent.Owner, ent.Comp, ent.Owner);
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@@ -7,6 +7,8 @@
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folded: true
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- type: Mask
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isToggled: true
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enabled: false
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disableOnFolded: true
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- type: IngestionBlocker
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enabled: false
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- type: IdentityBlocker
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@@ -20,6 +22,8 @@
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- state: icon_mask
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map: [ "unfoldedLayer" ]
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visible: false
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- type: HideLayerClothing # needed since head bandana inherits from mask bandana
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slots: []
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- type: Tag
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tags:
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- Bandana
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@@ -12,6 +12,7 @@
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unfoldedSlots:
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- MASK
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- type: Mask
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disableOnFolded: true
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- type: IngestionBlocker
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- type: IdentityBlocker
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coverage: MOUTH
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